public static void Draw()
        {
            if (m_Enabled && IsAnyEditorActive())
            {
                VoxelHandShape.Draw();
                if (MyVoxelConstants.VOXEL_HAND_DRAW_CONE && !MyFakes.MWBUILDER)
                {
                    VoxelHandShape.DrawCone(m_conePosition);
                }

                if (MyEditor.DisplayVoxelBounding)
                {
                    foreach (MyEntity voxelMapEntity in MyVoxelMaps.GetVoxelMaps())
                    {
                        MyVoxelMap voxelMap = voxelMapEntity as MyVoxelMap;
                        voxelMap.DrawBounding();
                    }
                }

                if (MyFakes.MWBUILDER)
                {
                    Matrix  wm  = VoxelHandShape.WorldMatrix;
                    Vector4 clr = Vector4.One;
                    MySimpleObjectDraw.DrawTransparentSphere(ref wm, 10, ref clr, false, 8);

                    MyDebugDraw.TextBatch.AddText(wm.Translation, new System.Text.StringBuilder(MyUtils.GetFormatedVector3(wm.Translation, 0)), Color.White, 0.8f);
                }
            }
        }