/// <summary>
        /// GetIntersectedEntity
        /// </summary>
        /// <returns></returns>
        private MyEntity GetIntersectedEntity()
        {
            MyLine   mouseSelectionLine = MyUtils.ConvertMouseToLine();
            var      result             = MyEntities.GetIntersectionWithLine(ref mouseSelectionLine, null, null);
            MyEntity entity             = result.HasValue ? result.Value.Entity : null;

            if (entity is MyLargeShipGunBase)
            {
                entity = ((MyLargeShipGunBase)entity).PrefabParent;
            }

            if (m_bEnableAABBUnderMouse)
            {
                m_physOverlapElemList.Clear();
                MyEntities.GetIntersectedElements(ref mouseSelectionLine, m_physOverlapElemList);
            }

            return(entity);
        }