Esempio n. 1
0
 public override void Update()
 {
     base.Update();
     if (freeze)
     {
         Thread.Sleep((int)(duration * 1000f));
     }
     else
     {
         timer.DoOnce(duration, () => {
             Scene.Current.Destroy(this);
             closeCallback?.Invoke(this);
         });
     }
 }