internal static void Init()
        {
            m_buildHistogram = MyShaders.CreateCs("histogram.hlsl", "build_histogram", MyShaderHelpers.FormatMacros("NUMTHREADS 8"));
            m_drawHistogram  = MyShaders.CreatePs("data_visualization.hlsl", "display_histogram");

            m_histogram = MyRwTextures.CreateUav1D(512, SharpDX.DXGI.Format.R32_UInt, "histogram");
        }
Esempio n. 2
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        internal static void Init()
        {
            m_buildHistogram  = MyShaders.CreateCs("histogram.hlsl", new[] { new ShaderMacro("NUMTHREADS", 8) });
            m_drawHistogram   = MyShaders.CreatePs("data_visualization_histogram.hlsl");
            m_drawTonemapping = MyShaders.CreatePs("data_visualization_tonemapping.hlsl");

            m_histogram = MyRwTextures.CreateUav1D(513, SharpDX.DXGI.Format.R32_UInt, "histogram");
        }