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Space Engineers

Welcome to the Space Engineers source code!

From this repository you can build Space Engineers. To play Space Engineers you need to own the game on Steam. Assets (audio, models, textures) are not included in this repository.

Before downloading the source code please read carefully End User License Agreement

See Change log for latest changes.
Have you found a problem related to source codes? Report an Issue.
Discuss source code on our source code sub-forum.

Prerequisities

Quickstart

Space Engineers must be installed on your computer, Steam must be running.

  • Clone or download and unpack the repository.
  • Open SpaceEngineers.sln in Visual Studio.
  • Open file global.props (it's in configuration folder).
  • Make sure ContentPath tag contains path to SpaceEngineers Content directory in Steam folder.
  • Start debugging by pressing F5 or select Debug - Start Debugging in main menu

Instead of modifying global.props, you can create user.props, more information here.

How to contribute

One way to contribute changes is to send a GitHub Pull Request.

To get started using GitHub:

  • Create your own Space Engineers fork by clicking the Fork button in the top right of this page.
  • Install a Git client on your computer.
  • Use the GitHub program to Sync the project's files to a folder on your computer.
  • Open up SpaceEngineers.sln in Visual Studio.
  • Modify the source codes and test your changes.
  • Using the GitHub program, you can easily submit contributions back up to your fork. These files will be visible to all subscribers.
  • When you're ready to send the changes to the Keen Software House for review, simply create a Pull Request.

Where is 64-bit version?

We're unable to provide 64-bit version of all 3rd party libraries because of licensing. We're working on this and trying to negotiate better license which will allows us to do that.

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