public void InitOpenRanking(SendRankRes res) { _myRankingVo = new MyRankingVO(res.MyRank, res.MyRating, res); _rankings = new List <RankingVO>(); foreach (var t in res.Infos) { RankingVO vo = new RankingVO(t); _rankings.Add(vo); } }
public void SetData(List <RankingVO> list, MyRankingVO vo, int maxIndex) { Reset(); _maxIndex = maxIndex; transform.GetText("Bg/SongImage/SongNameBg/Text").text = vo.MusicName; transform.GetRawImage("Bg/SongImage").texture = ResourceManager.Load <Texture>(vo.MusicCoverPath); _playerInfo.GetRawImage("HeadIcon/Head").texture = ResourceManager.Load <Texture>(vo.IconPath); _playerInfo.GetRawImage("HeadIcon/Frame").texture = ResourceManager.Load <Texture>(vo.FramePath); _playerInfo.GetText("Name").text = vo.Name; if (vo.IsPlay) { _playerInfo.GetText("Grade").text = vo.MyRating + ""; _playerInfo.GetText("Score").text = vo.Score + "分"; } else { _playerInfo.GetText("Grade").text = ""; _playerInfo.GetText("Score").text = ""; } var text = _playerInfo.GetText("HeadIcon/Rank"); text.text = vo.IsRank ? vo.MyRank.ToString() : "未上榜"; int len = 3; if (list.Count < 3) { len = list.Count; } for (int i = 1; i <= len; i++) { RankingVO rankingVo = list[i - 1]; Transform child = _rankContainer.GetChild(i); child.GetRawImage("HeadIcon/Head").texture = ResourceManager.Load <Texture>(rankingVo.IconPath); child.GetRawImage("HeadIcon/Frame").texture = ResourceManager.Load <Texture>(rankingVo.FramePath); child.GetText("Name/Text").text = rankingVo.UserName; child.GetText("Rank/Text").text = rankingVo.Score + "分"; } if (list.Count < 4) { return; } GameObject prefab = GetPrefab("TrainingRoom/Prefabs/Rank/PlayerRankItem"); for (int i = 3; i < list.Count; i++) { RankingVO rankingVo = list[i]; GameObject go = Instantiate(prefab, _parent, false); go.transform.GetText("Rank").text = rankingVo.Ranking.ToString(); go.transform.GetText("Name").text = rankingVo.UserName; go.transform.GetText("Image/Score").text = rankingVo.Score.ToString(); go.transform.GetText("Image/Grade").text = rankingVo.RatingStr; } }