//---------------------------------------------------------------------------------------------------- /// <summary> /// 権限のないプレイヤーになる /// </summary> public void BecomeUnauthorizedPlayer() { //親設定と不要なものを取り除く Players = GameObject.Find("Game").GetComponent <MyGame>().PlayersScript; transform.parent = Players.transform; Rb.isKinematic = true; enabled = false; }
public override int GetHashCode() { int hashCode = (int)( Math.Pow((double)MyPlayers.Count(), 2) + Math.Pow((double)TheirPlayers.Count(), 2) + Math.Pow((double)MyDifferential, 2) + Math.Pow((double)TheirDifferential, 2) + Math.Pow((double)CompositeDifferential, 2) + Math.Pow((double)Fairness, 2) + Math.Pow((double)MyPlayers.Sum(p => p.FantasyPoints), 2) + Math.Pow((double)TheirPlayers.Sum(p => p.FantasyPoints), 2) ); return(hashCode); }
public bool Equals(Trade other) { if (MyPlayers.Count() != other.MyPlayers.Count()) { return(false); } if (TheirPlayers.Count() != other.TheirPlayers.Count()) { return(false); } List <int> myPlayerIds = new List <int>(); List <int> myOtherPlayerIds = new List <int>(); foreach (Player player in MyPlayers) { myPlayerIds.Add(player.Id); } foreach (Player player in other.MyPlayers) { myOtherPlayerIds.Add(player.Id); } for (int i = 0; i < myPlayerIds.Count(); i++) { if (myPlayerIds[i] != myOtherPlayerIds[i]) { return(false); } } List <int> theirPlayerIds = new List <int>(); List <int> theirOtherPlayerIds = new List <int>(); foreach (Player player in TheirPlayers) { theirPlayerIds.Add(player.Id); } foreach (Player player in other.TheirPlayers) { theirOtherPlayerIds.Add(player.Id); } for (int i = 0; i < theirPlayerIds.Count(); i++) { if (theirPlayerIds[i] != theirOtherPlayerIds[i]) { return(false); } } return(true); }
//---------------------------------------------------------------------------------------------------- /// <summary> /// インスタンスを探す /// </summary> void SearchInstance() { //親なし if (!transform.parent) { transform.parent = GameObject.Find("Game").GetComponent <MyGame>().PlayersScript.transform; } //親クラスなし Players = transform.parent.GetComponent <MyPlayers>(); if (!Players) { return; } //不足インスタンスの設定 m_camera = Players.GameScript.OperatingCameraScript; }