void ReleaseDesignerOutlets()
 {
     if (MyPlayer != null)
     {
         MyPlayer.Dispose();
         MyPlayer = null;
     }
     if (PauseButton != null)
     {
         PauseButton.Dispose();
         PauseButton = null;
     }
     if (PlayButton != null)
     {
         PlayButton.Dispose();
         PlayButton = null;
     }
     if (PlayerStatus != null)
     {
         PlayerStatus.Dispose();
         PlayerStatus = null;
     }
     if (PlayListIdButton != null)
     {
         PlayListIdButton.Dispose();
         PlayListIdButton = null;
     }
     if (SeekToButton != null)
     {
         SeekToButton.Dispose();
         SeekToButton = null;
     }
     if (SeekToText != null)
     {
         SeekToText.Dispose();
         SeekToText = null;
     }
     if (StopButton != null)
     {
         StopButton.Dispose();
         StopButton = null;
     }
     if (TextPlayListId != null)
     {
         TextPlayListId.Dispose();
         TextPlayListId = null;
     }
 }