// Update is called once per frame void Update() { // MOVEMENTS if (aimController.aiming) { if (player.rc.collisions.below) { // Stop movement of the player if aiming the ball. player.velocity = Vector2.zero; player.SetDirectionalInput(Vector2.zero); } } else if (!player.ballCatching && player.health > 0) { if (player.playerID == 1) { //Move input = new Vector2(Input.GetAxisRaw("Horizontal_P1"), Input.GetAxisRaw("Vertical_P1")); player.SetDirectionalInput(input); //Jump if (Input.GetButtonDown("Jump_P1")) { player.OnJumpInputDown(); } if (Input.GetButtonUp("Jump_P1")) { player.OnJumpInputUp(); } //dash if (Input.GetButtonDown("Dash_P1")) { player.OnDashInputDown(); } } else if (player.playerID == 2) { input = new Vector2(Input.GetAxisRaw("Horizontal_P2"), Input.GetAxisRaw("Vertical_P2")); player.SetDirectionalInput(input); if (Input.GetButtonDown("Jump_P2")) { player.OnJumpInputDown(); } if (Input.GetButtonUp("Jump_P2")) { player.OnJumpInputUp(); } //dash if (Input.GetButtonDown("Dash_P2")) { player.OnDashInputDown(); } } } // BALL INTERACTION if (player.PlayerID == 1) { // Catch the ball. if (Input.GetButtonDown("ThrowCatch_P1") && player.ballCatching) { Debug.Log("Player 1 caught the ball"); player.CatchTheBall(); } // Aim the ball. if (Input.GetButton("ThrowCatch_P1") && player.ballCaught && !player.ballCatching && player.canThrow) { if (!aimingSound.isPlaying) { aimingSound.enabled = true; aimingSound.loop = true; } aimController.MakeSpriteVisible(true); aimController.aiming = true; player.animator.SetBool("aiming", aimController.aiming); player.animator.Play("aiming"); } // Throw the ball at the aimed direction. if (Input.GetButtonUp("ThrowCatch_P1") && player.ballCaught && !player.ballCatching) { player.canThrow = true; if (aimController.aiming) { if (aimingSound.isPlaying) { aimingSound.enabled = false; aimingSound.loop = false; } player.throwBall(); aimController.aiming = false; aimController.MakeSpriteVisible(false); player.animator.SetBool("aiming", aimController.aiming); } } } else if (player.PlayerID == 2) { // Catch the ball. if (Input.GetButtonDown("ThrowCatch_P2") && player.ballCatching) { Debug.Log("Player 2 caught the ball"); player.CatchTheBall(); } // Aim the ball. if (Input.GetButton("ThrowCatch_P2") && player.ballCaught && !player.ballCatching && player.canThrow) { if (!aimingSound.isPlaying) { aimingSound.enabled = true; aimingSound.loop = true; } aimController.MakeSpriteVisible(true); aimController.aiming = true; player.animator.SetBool("aiming", aimController.aiming); player.animator.Play("aiming"); } // Throw the ball at the aimed direction. if (Input.GetButtonUp("ThrowCatch_P2") && player.ballCaught && !player.ballCatching) { player.canThrow = true; if (aimController.aiming) { if (aimingSound.isPlaying) { aimingSound.enabled = false; aimingSound.loop = false; } player.throwBall(); aimController.aiming = false; aimController.MakeSpriteVisible(false); player.animator.SetBool("aiming", aimController.aiming); } } } }