private void Update() { if (Input.GetMouseButtonDown(0) && MyGameManager.LockLineDrawing == false && MyGameManager.PointerManager.pointerEnterAt > -1) { MyGameManager.LockLineDrawing = true; lettersDone = new List <int>(); if (lineRenderer == null) { lines.Add(CreateLine()); } mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); mousePos.z = 0; Vector3 pos = MyGameManager.LetterObjectsManager.GetChildCircleLetters(MyGameManager.PointerManager.pointerEnterAt, MyGameManager.PlayingLetterCountLevel).position; pos.z = 0; lineRenderer.SetPosition(0, pos); lineRenderer.SetPosition(1, mousePos); lettersDone.Add(MyGameManager.PointerManager.pointerEnterAt); } else if (Input.GetMouseButtonUp(0) && lineRenderer) { if (MyGameManager.PointerManager.pointerEnterAt == -1) { Destroy(lines[lines.Count - 1]); lines.RemoveAt(lines.Count - 1); } else if (MyGameManager.PointerManager.pointerEnterAt > -1) { if (!lettersDone.Contains(MyGameManager.PointerManager.pointerEnterAt)) { //mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); //mousePos.z = 0; Vector3 pos = MyGameManager.LetterObjectsManager.GetChildCircleLetters(MyGameManager.PointerManager.pointerEnterAt, MyGameManager.PlayingLetterCountLevel).position; pos.z = 0; lineRenderer.SetPosition(1, pos); lineRenderer = null; currentLine++; lettersDone.Add(MyGameManager.PointerManager.pointerEnterAt); } else { Destroy(lines[lines.Count - 1]); lines.RemoveAt(lines.Count - 1); } } MyGameManager.LockLineDrawing = false; string wordLine = MyGameManager.UIManager.GetWordFromLetters(MyGameManager.PlayingLetterCountLevel, lettersDone); if (MyGameManager.CheckWord(wordLine)) { MyGameManager.UIManager.SetVisibleWord(wordLine); MyGameManager.IsLevelCompleted = MyGameManager.UIManager.CheckAllVisible(); } else { MyGameManager.WrongTry++; } ClearLines(); } else if (Input.GetMouseButton(0) && lineRenderer) { if (MyGameManager.PointerManager.pointerEnterAt == -1) { mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); mousePos.z = 0; lineRenderer.SetPosition(1, mousePos); } else if (MyGameManager.PointerManager.pointerEnterAt > -1 && !lettersDone.Contains(MyGameManager.PointerManager.pointerEnterAt)) { //mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); //mousePos.z = 0; Vector3 pos = MyGameManager.LetterObjectsManager.GetChildCircleLetters(MyGameManager.PointerManager.pointerEnterAt, MyGameManager.PlayingLetterCountLevel).position; pos.z = 0; lineRenderer.SetPosition(1, pos); lineRenderer = null; currentLine++; lines.Add(CreateLine()); lineRenderer.SetPosition(0, pos); lineRenderer.SetPosition(1, pos); lettersDone.Add(MyGameManager.PointerManager.pointerEnterAt); } } }