void OnNewPlayer(ref MyEventNewPlayer msg)
        {
            Log("OnNewPlayer");

            if (NewPlayer != null)
            {
                NewPlayer();
            }

            if (IsHost)
            {
                SendCheckpoint(msg.SenderConnection);

                var playerLeftMsg = new MyEventPlayerStateChanged();
                playerLeftMsg.UserId   = msg.PlayerInfo.UserId;
                playerLeftMsg.NewState = MyMultiplayerStateEnum.Playing;
                Peers.SendServer(ref playerLeftMsg);

                UpdateMission();
            }
            else
            {
                var player = new MyPlayerRemote(new StringBuilder(msg.PlayerInfo.DisplayName), msg.PlayerInfo.UserId, msg.PlayerInfo.PlayerId);
                player.Connection     = msg.SenderConnection;
                player.Connection.Tag = player;
                Peers.Players.Add(player);
                Notify(MyTextsWrapperEnum.MP_XHasJoined, msg.PlayerInfo.DisplayName);
            }
            LogPlayers();
        }
        private void OnEnterGameResponse(ref MyEventEnterGameResponse msg)
        {
            SetCallback <MyEventCheckpoint>(OnReceiveCheckpoint);

            if (!msg.Allowed)
            {
                OnGameEnterDisallowed();
                return;
            }

            MyEntityIdentifier.CurrentPlayerId = msg.PlayerId;

            var newPlayerEvent = new MyEventNewPlayer();

            newPlayerEvent.PlayerInfo = new MyPlayerInfo()
            {
                DisplayName = MyClientServer.LoggedPlayer.GetDisplayName().ToString(),
                UserId      = MyClientServer.LoggedPlayer.GetUserId(),
                Faction     = MyMwcObjectBuilder_FactionEnum.None,
                PlayerId    = msg.PlayerId,
            };

            MyMultiplayerPeers.Static.SendToAll(ref newPlayerEvent, NetDeliveryMethod.ReliableOrdered, 0);
            MyMultiplayerGameplay.Log("JOIN 6. - Game entered (#EnterGameResponse), sending NewPlayer, requesting sector");
            MyMultiplayerGameplay.Log("MTU: " + msg.SenderConnection.GetMTU());

            var handler = m_gameDownloadingSector;

            if (handler != null)
            {
                handler();
            }
        }