Esempio n. 1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        SawbladeMovement sawblade = col.GetComponent <SawbladeMovement>();

        if (sawblade != null)
        {
            if (isGrappling)
            {
                currentShredderMove =
                    col.gameObject.tag == "Narrow"?
                    ShredderMove.Comet
                    :
                    col.gameObject.tag == "Wide"?
                    ShredderMove.Meteor
                        :
                    ShredderMove.None
                ;

                if (col.gameObject.tag == "Narrow")
                {
                    ChangeGravity(jumpGravity);
                }

                currentShredderVelocity = currentGrappleVelocity;
            }

            if (!sawblade.justFired)
            {
                Destroy(col.gameObject);
                GiveSawblade();
            }
        }
    }
Esempio n. 2
0
    void OnTriggerExit2D(Collider2D col)
    {
        SawbladeMovement sawblade = col.GetComponent <SawbladeMovement>();

        if (sawblade.justFired)
        {
            sawblade.justFired = false;
        }
    }
    void OnTriggerEnter2D(Collider2D col)
    {
        SawbladeMovement sawblade = col.GetComponent <SawbladeMovement>();

        if (sawblade != null)
        {
            animator.SetInteger(STATE_NAME, STATE_BREAKING);
        }
    }