public MurasaChargeSkillState(Murasa parent) : base(parent) { framecounter = new FrameCounter(10); CreateBullet(); parameter.stamina.quantity -= 10; }
public IkariReturnState(Ikari parent, Murasa target) : base(parent) { ikari = parent; moveParameter = stateParent.baseParameter.moveParameter; moveParameter.direction += 180; accel = 0; returntarget = target; }
public IkariReturnState(Ikari parent,Murasa target) : base(parent) { ikari = parent; moveParameter = stateParent.baseParameter.moveParameter; moveParameter.direction += 180; accel = 0; returntarget = target; }