Esempio n. 1
0
    void OnMultiPeerHostReceiveMessage(string param)
    {
        if (MultiplayerManager.instance.Hosting)
        {
            // cache host
            if (hostId == "")
            {
                string localId = MultiPeer.getLocalPeerId();
                SendMessageToAll("SetHost", localId);
                hostId = localId;
            }

            NetworkMessage message = StringToMessage(param);

            // this is very much a hack
            // the host needs to know what type of message it's receiving (ftr the type is "HostAddMessage")
            // but it also needs to know the name of the message to trigger
            // so i'm combining the type and name in the first parameter, then splitting the string
            // upon the message being received down here
            if (message.name.Substring(0, 14) == "HostAddMessage")
            {
                NetworkMessage newMessage = new NetworkMessage(message.name.Substring(14), message.message1, message.message2, message.val);
                AddMessage(newMessage);
            }
            else if (message.name == "ConfirmClientReceived")
            {
                HostReceiveConfirmation(message.message1);
            }
            else
            {
                Events.instance.Raise(new HostReceiveMessageEvent(message.name, message.message1, message.message2));
            }
        }
    }
Esempio n. 2
0
 void OnMultiPeerDeciderReceiveMessage(string param)
 {
     if (Player.instance.IsDecider)
     {
         // cache decider
         if (deciderId == "")
         {
             string localId = MultiPeer.getLocalPeerId();
             SendMessageToAll("SetDecider", localId);
             deciderId = localId;
         }
         NetworkMessage message = StringToMessage(param);
         Events.instance.Raise(new DeciderReceiveMessageEvent(message.name, message.message1, message.message2));
     }
 }
Esempio n. 3
0
    void OnGUI()
    {
        beginColumn();


        GUILayout.Label("First we need to advertise ourself");

        if (GUILayout.Button("Advertise Device"))
        {
            MultiPeer.advertiseCurrentDevice(true, "prime31-MyGame");
        }


        if (GUILayout.Button("Advertise Device (no UI)"))
        {
            MultiPeer.advertiseCurrentDeviceWithNearbyServiceAdvertiser(true, "prime31-MyGame");
        }


        GUILayout.Label("Then we can use Apple's built in UI");

        if (GUILayout.Button("Show Peer Picker"))
        {
            MultiPeer.showPeerPicker();
        }


        GUILayout.Label("Or no UI at all");

        if (GUILayout.Button("Start Service Browser"))
        {
            MultiPeer.startNearbyServiceBrowser();
        }


        if (GUILayout.Button("Stop Service Browser"))
        {
            MultiPeer.stopNearbyServiceBrowser();
        }


        GUILayout.Label("Once connected, we can do more");

        if (GUILayout.Button("Get Connected Peers"))
        {
            var peers = MultiPeer.getConnectedPeers();
            Utils.logObject(peers);
        }


        if (GUILayout.Button("Get Local PeerID"))
        {
            Debug.Log("local peerID: " + MultiPeer.getLocalPeerId());
        }


        if (GUILayout.Button("Disconnect and End Session"))
        {
            MultiPeer.disconnectAndEndSession();
        }


        endColumn(true);


        GUILayout.Label("Here are the different ways to send data");

        if (GUILayout.Button("Send Time to All Peers"))
        {
            var result = MultiPeer.sendMessageToAllPeers("ui", "multiPeerMessageReceiver", Time.timeSinceLevelLoad.ToString());
            Debug.Log("send result: " + result);
        }


        if (GUILayout.Button("Send Time to First Peer"))
        {
            var peers = MultiPeer.getConnectedPeers();
            if (peers.Count == 0)
            {
                Debug.Log("aborting send since there are no connected peers");
                return;
            }

            var result = MultiPeer.sendMessageToPeers(new string[] { peers[0] }, "ui", "multiPeerMessageReceiver", Time.timeSinceLevelLoad.ToString());
            Debug.Log("send result: " + result);
        }


        if (GUILayout.Button("Send Raw Message to All Peers"))
        {
            // we will just send some text across the wire encoded into a byte array for demonstration purposes
            var theStr = "im a string sent by MultiPeer magic";
            var bytes  = System.Text.UTF8Encoding.UTF8.GetBytes(theStr);

            var result = MultiPeer.sendRawMessageToAllPeers(bytes);
            Debug.Log("send result: " + result);
        }


        if (GUILayout.Button("Send Raw Message to First Peers"))
        {
            var peers = MultiPeer.getConnectedPeers();
            if (peers.Count == 0)
            {
                Debug.Log("aborting send since there are no connected peers");
                return;
            }

            // we will just send some text across the wire encoded into a byte array for demonstration purposes
            var theStr = "im a string sent by MultiPeer magic";
            var bytes  = System.Text.UTF8Encoding.UTF8.GetBytes(theStr);

            var result = MultiPeer.sendRawMessageToPeers(new string[] { peers[0] }, bytes);
            Debug.Log("send result: " + result);
        }

        endColumn(false);
    }