Esempio n. 1
0
    void OnGUI()
    {
        beginColumn();


        GUILayout.Label("First we need to advertise ourself");

        if (GUILayout.Button("Advertise Device"))
        {
            MultiPeer.advertiseCurrentDevice(true, "prime31-MyGame");
        }


        if (GUILayout.Button("Advertise Device (no UI)"))
        {
            MultiPeer.advertiseCurrentDeviceWithNearbyServiceAdvertiser(true, "prime31-MyGame");
        }


        GUILayout.Label("Then we can use Apple's built in UI");

        if (GUILayout.Button("Show Peer Picker"))
        {
            MultiPeer.showPeerPicker();
        }


        GUILayout.Label("Or no UI at all");

        if (GUILayout.Button("Start Service Browser"))
        {
            MultiPeer.startNearbyServiceBrowser();
        }


        if (GUILayout.Button("Stop Service Browser"))
        {
            MultiPeer.stopNearbyServiceBrowser();
        }


        GUILayout.Label("Once connected, we can do more");

        if (GUILayout.Button("Get Connected Peers"))
        {
            var peers = MultiPeer.getConnectedPeers();
            Utils.logObject(peers);
        }


        if (GUILayout.Button("Get Local PeerID"))
        {
            Debug.Log("local peerID: " + MultiPeer.getLocalPeerId());
        }


        if (GUILayout.Button("Disconnect and End Session"))
        {
            MultiPeer.disconnectAndEndSession();
        }


        endColumn(true);


        GUILayout.Label("Here are the different ways to send data");

        if (GUILayout.Button("Send Time to All Peers"))
        {
            var result = MultiPeer.sendMessageToAllPeers("ui", "multiPeerMessageReceiver", Time.timeSinceLevelLoad.ToString());
            Debug.Log("send result: " + result);
        }


        if (GUILayout.Button("Send Time to First Peer"))
        {
            var peers = MultiPeer.getConnectedPeers();
            if (peers.Count == 0)
            {
                Debug.Log("aborting send since there are no connected peers");
                return;
            }

            var result = MultiPeer.sendMessageToPeers(new string[] { peers[0] }, "ui", "multiPeerMessageReceiver", Time.timeSinceLevelLoad.ToString());
            Debug.Log("send result: " + result);
        }


        if (GUILayout.Button("Send Raw Message to All Peers"))
        {
            // we will just send some text across the wire encoded into a byte array for demonstration purposes
            var theStr = "im a string sent by MultiPeer magic";
            var bytes  = System.Text.UTF8Encoding.UTF8.GetBytes(theStr);

            var result = MultiPeer.sendRawMessageToAllPeers(bytes);
            Debug.Log("send result: " + result);
        }


        if (GUILayout.Button("Send Raw Message to First Peers"))
        {
            var peers = MultiPeer.getConnectedPeers();
            if (peers.Count == 0)
            {
                Debug.Log("aborting send since there are no connected peers");
                return;
            }

            // we will just send some text across the wire encoded into a byte array for demonstration purposes
            var theStr = "im a string sent by MultiPeer magic";
            var bytes  = System.Text.UTF8Encoding.UTF8.GetBytes(theStr);

            var result = MultiPeer.sendRawMessageToPeers(new string[] { peers[0] }, bytes);
            Debug.Log("send result: " + result);
        }

        endColumn(false);
    }
Esempio n. 2
0
 void AdvertiseDevice()
 {
     MultiPeer.advertiseCurrentDevice(true, gameName, Player.instance.Name);
 }