private bool AccumulateForce(ref Vector3 currentForce, Vector3 forceToAdd)
    {
        //How much steering force has this entity used so far
        float magnitudeSoFar = currentForce.magnitude;
        //How much steering force remains to be used
        float magnitudeRemaining = m_movingEntity.getMaxForce() - magnitudeSoFar;

        //return false if there's no more force left to use
        if (magnitudeRemaining <= 0.0f)
        {
            return(false);
        }

        float magnitudeToAdd = forceToAdd.magnitude;

        if (magnitudeToAdd < magnitudeRemaining)
        {
            currentForce += forceToAdd;
        }
        else
        {
            currentForce += Vector3.Normalize(forceToAdd) * magnitudeRemaining;
        }
        return(true);
    }