public void IndexTest() { MovimientoController movi = new MovimientoController(); var result = movi.Index() as ViewResult; Assert.AreEqual("Index", result.ViewName); }
void Start() { this.Player = GetComponent <PlayerBehaviour>(); this.totem = GetComponent <Totem>(); this.mov = GetComponent <MovimientoController>(); CalculateVelocity(); }
void Start() { this.WeaponLogic = GetComponent <WeaponLogic>(); this.mov = GetComponent <MovimientoController>(); this.totemController = GetComponent <Totem>(); initLine(); this.stateHolder = GameObject.FindGameObjectWithTag("GameController").GetComponent <StateHolder>(); }
public override void init() { Microsoft.DirectX.Direct3D.Device d3dDevice = GuiController.Instance.D3dDevice; setConfigVars(); //Cargar escenario específico para este ejemplo TgcSceneLoader loader = new TgcSceneLoader(); escenario = loader.loadSceneFromFile(GuiController.Instance.ExamplesDir + "\\Collision\\SphereCollision\\PatioDeJuegos\\PatioDeJuegos-TgcScene.xml"); //Configurar camara en Tercer Persona camara = new Camara(); camara.Enable = true; camara.TargetDisplacement = new Vector3(0, 100, 0); movimientoController = new MovimientoController(camara); camara.setCamera(movimientoController.getPersonaje().Position, 100, -400); //Almacenar volumenes de colision del escenario objetosColisionables.Clear(); foreach (TgcMesh mesh in escenario.Meshes) { objetosColisionables.Add(mesh.BoundingBox); } movimientoController.setObjetosColisionables(objetosColisionables); //Crear SkyBox skyBox = new TgcSkyBox(); skyBox.Center = new Vector3(0, 0, 0); skyBox.Size = new Vector3(10000, 10000, 10000); string texturesPath = GuiController.Instance.ExamplesMediaDir + "Texturas\\Quake\\SkyBox3\\"; skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Up, texturesPath + "Up.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Down, texturesPath + "Down.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Left, texturesPath + "Left.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Right, texturesPath + "Right.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Front, texturesPath + "Back.jpg"); skyBox.setFaceTexture(TgcSkyBox.SkyFaces.Back, texturesPath + "Front.jpg"); skyBox.updateValues(); //Modifier para ver BoundingBox GuiController.Instance.Modifiers.addBoolean("showBoundingBox", "Bouding Box", verLasEsferas); //Modifiers para desplazamiento del personaje GuiController.Instance.Modifiers.addFloat("VelocidadCaminar", 0, 100, 5); GuiController.Instance.Modifiers.addFloat("VelocidadRotacion", 1f, 360f, 150f); GuiController.Instance.Modifiers.addBoolean("HabilitarGravedad", "Habilitar Gravedad", true); GuiController.Instance.Modifiers.addVertex3f("Gravedad", new Vector3(-50, -50, -50), new Vector3(50, 50, 50), new Vector3(0, -10, 0)); GuiController.Instance.Modifiers.addFloat("SlideFactor", 1f, 2f, 1.3f); GuiController.Instance.UserVars.addVar("Movement"); }
// Use this for initialization void Awake() { this.movimiento = GetComponent <MovimientoController>(); this.gameManager = GameObject.FindGameObjectWithTag("GameController"); this.currentHealth = this.maxHealth; this.totemItems = new List <int>(); /*AddItem(Global.TIPO_OBJETOS.objetoAngel); * AddItem(Global.TIPO_OBJETOS.objetoEscudoSimple); * AddItem(Global.TIPO_OBJETOS.objetoEscudoSimple);*/ }
private void CreateTotems() { movementController = new MovimientoController(); playerTotems = new List <GameObject>(); for (int i = 0; i < MAX_TOTEMS; i++) { GameObject totemInstance = Instantiate(Resources.Load("TotemController"), totemPosition, Quaternion.identity) as GameObject; //Totem totem = new Totem(); //GameObject totemInstance = Instantiate(totem.gameObject, totemPosition, Quaternion.identity) as GameObject; playerTotems.Add(totemInstance); } currentTotem = 0; }
public void CreateTest() { MovimientoController movi = new MovimientoController(); movimiento mov = new movimiento() { Monto = 1200, mov = "T", fecha = DateTime.Now, cuentaUno = 1000, cuentaDos = 1001 }; var result = movi.Create(mov); Assert.IsNotNull(result); }