Esempio n. 1
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 void Start()
 {
     if (SceneManagement.Instance.Is_First_Visit())
     {
         first_Visit_Movie.Start_Movie();
     }
     BGMManager.Instance.Change_BGM("Stage4");
 }
Esempio n. 2
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 void Start()
 {
     BGMManager.Instance.Stop_BGM();
     if (SceneManagement.Instance.Is_First_Visit())
     {
         start_Movie.Start_Movie();
     }
     else
     {
         start_Movie_Skip.Start_Movie();
     }
 }
    private IEnumerator Opening_Cor()
    {
        camera_Controller.enabled = false;

        //地面破壊開始
        StartCoroutine("Crash_Ground_Cor");

        first_Opening_Movie.Start_Movie();
        yield return(new WaitUntil(first_Opening_Movie.End_Movie));

        //強制スクロール開始
        StartCoroutine("Scroll_Camera_Cor");
    }
Esempio n. 4
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 private IEnumerator Before_Boss_Movie_Cor()
 {
     if (SceneManagement.Instance.Is_First_Visit())
     {
         before_Boss_Movie.Start_Movie();
         yield return(new WaitUntil(before_Boss_Movie.End_Movie));
     }
     else
     {
         before_Boss_Movie_Skip.Start_Movie();
         yield return(new WaitUntil(before_Boss_Movie_Skip.End_Movie));
     }
     aunn.Start_Battle();
 }
Esempio n. 5
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 void Start()
 {
     //取得
     _attack = GetComponent <OkinaAttack>();
     _anim   = GetComponent <Animator>();
     //ムービー
     if (SceneManagement.Instance.Is_First_Visit())
     {
         before_Movie.Start_Movie();
     }
     else
     {
         before_Movie_Skip.Start_Movie();
     }
 }
Esempio n. 6
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 void Start()
 {
     //取得
     _attack        = GetComponent <SatoMaiAttack>();
     _anim          = GetComponent <Animator>();
     melody_Manager = GetComponentInChildren <MelodyManager>();
     //戦闘前ムービー開始
     if (SceneManagement.Instance.Is_First_Visit())
     {
         before_Movie.Start_Movie();
     }
     else
     {
         before_Movie_Skip.Start_Movie();
     }
 }
Esempio n. 7
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 //クリア後ムービー
 public void Play_Clear_Movie()
 {
     clear_Movie.Start_Movie();
 }
Esempio n. 8
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 protected override void Do_After_Clear_Process()
 {
     base.Do_After_Clear_Process();
     clear_Movie.Start_Movie();
     Delete_Battle_Effect();
 }
 void Start()
 {
     BGMManager.Instance.Stop_BGM();
     ending_Movie.Start_Movie();
 }
Esempio n. 10
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 //戦闘開始前ムービー、EternalAttackで呼ぶ
 public void Start_Last_Battle_Movie()
 {
     last_Battle_Movie.Start_Movie();
     _attack.Stop_Attack();
 }