void Start() { if (SceneManagement.Instance.Is_First_Visit()) { first_Visit_Movie.Start_Movie(); } BGMManager.Instance.Change_BGM("Stage4"); }
void Start() { BGMManager.Instance.Stop_BGM(); if (SceneManagement.Instance.Is_First_Visit()) { start_Movie.Start_Movie(); } else { start_Movie_Skip.Start_Movie(); } }
private IEnumerator Opening_Cor() { camera_Controller.enabled = false; //地面破壊開始 StartCoroutine("Crash_Ground_Cor"); first_Opening_Movie.Start_Movie(); yield return(new WaitUntil(first_Opening_Movie.End_Movie)); //強制スクロール開始 StartCoroutine("Scroll_Camera_Cor"); }
private IEnumerator Before_Boss_Movie_Cor() { if (SceneManagement.Instance.Is_First_Visit()) { before_Boss_Movie.Start_Movie(); yield return(new WaitUntil(before_Boss_Movie.End_Movie)); } else { before_Boss_Movie_Skip.Start_Movie(); yield return(new WaitUntil(before_Boss_Movie_Skip.End_Movie)); } aunn.Start_Battle(); }
void Start() { //取得 _attack = GetComponent <OkinaAttack>(); _anim = GetComponent <Animator>(); //ムービー if (SceneManagement.Instance.Is_First_Visit()) { before_Movie.Start_Movie(); } else { before_Movie_Skip.Start_Movie(); } }
void Start() { //取得 _attack = GetComponent <SatoMaiAttack>(); _anim = GetComponent <Animator>(); melody_Manager = GetComponentInChildren <MelodyManager>(); //戦闘前ムービー開始 if (SceneManagement.Instance.Is_First_Visit()) { before_Movie.Start_Movie(); } else { before_Movie_Skip.Start_Movie(); } }
//クリア後ムービー public void Play_Clear_Movie() { clear_Movie.Start_Movie(); }
protected override void Do_After_Clear_Process() { base.Do_After_Clear_Process(); clear_Movie.Start_Movie(); Delete_Battle_Effect(); }
void Start() { BGMManager.Instance.Stop_BGM(); ending_Movie.Start_Movie(); }
//戦闘開始前ムービー、EternalAttackで呼ぶ public void Start_Last_Battle_Movie() { last_Battle_Movie.Start_Movie(); _attack.Stop_Attack(); }