Esempio n. 1
0
        public void Play(IImageComponent component, bool loop, bool pause, System.Action onComplete)
        {
            var resource = component.GetResource();

            if (resource.loaded == false)
            {
                if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true)
                {
                    UnityEngine.Debug.LogWarning("Resource was not loaded yet. Play interrupted.", component as MonoBehaviour);
                }
                return;
            }

            var item  = this.GetMovieItem(component, resource);
            var movie = resource.loadedObject as Texture;

            if (item.state != MovieItem.State.Playing)
            {
                item.state = MovieItem.State.Playing;
                this.OnPlay(resource, movie, loop, onComplete);
            }

            if (pause == true || MovieSystem.CanPlayByQuality(movie) == false)
            {
                this.StartCoroutine(this.PauseWithDelay_YIELD(component, this.delayToPause));
            }
        }
Esempio n. 2
0
        public void Play(IImageComponent component, bool loop, bool pause)
        {
            var image = component.GetRawImageSource();

            if (image == null)
            {
                return;
            }

            var resource = component.GetResource();

            if (resource.loaded == false)
            {
                Debug.LogWarning("Resource was not loaded yet. Play interrupted.", component as MonoBehaviour);
                return;
            }

            var movie = resource.loadedObject as Texture;

            var item = this.current.FirstOrDefault(x => x.id == resource.GetId());

            if (item != null)
            {
                var c = component as WindowComponent;
                if (item.components.Contains(c) == false)
                {
                    item.components.Add(c);
                }
            }
            else
            {
                item = new Item()
                {
                    id         = resource.GetId(),
                    components = new List <WindowComponent>()
                    {
                        component as WindowComponent
                    },
                    loadedObject   = resource.loadedObject,
                    loadedObjectId = resource.loadedObjectId,
                };

                this.current.Add(item);
            }

            if (item.state != Item.State.Playing)
            {
                item.state = Item.State.Playing;
                this.OnPlay(resource, movie, loop);
            }

            if (pause == true || MovieSystem.CanPlayByQuality(movie) == false)
            {
                this.StartCoroutine(this.PauseWithDelay_YIELD(component, this.delayToPause));
            }
        }
 public void PlayPauseAll()
 {
     this.StopAllCoroutines();
     foreach (var task in this.current)
     {
         var texture = task.texture;
         if (MovieSystem.CanPlayByQuality(texture) == true)
         {
             foreach (var component in task.components)
             {
                 this.OnPlay((component as ILoadableResource).GetResource(), texture, null);
             }
         }
         else
         {
             foreach (var component in task.components)
             {
                 this.StartCoroutine(this.PauseWithDelay_YIELD(component as IImageComponent, texture, this.delayToPause, this.OnPause));
             }
         }
     }
 }