void OnTriggerEnter2D(Collider2D collider)
    {
        if (m_ambientType == SurfaceType.Water)
        {
            FmodManager.instance.PlaySoundOneShot(m_hitSurfaceSound.eventPath, collider.transform.position);
        }

        if (collider.CompareTag("Player"))
        {
            m_movementComponent.CheckSurface(m_ambientType);
            m_AmbientComponent.ChangeAmbientParameter((int)m_eventNameToChange, (int)m_EnterparameterValue);
        }
    }