// Use this for initialization void Start() { card = GetComponent <Card>(); move_card = GetComponent <Move_card>(); health_component = GetComponent <Health>(); //current_health = soldior_Card_property.health_base; }
// Use this for initialization void Start() { attack_card = GetComponent <Attack_card>(); move_card = GetComponent <Move_card>(); card = GetComponent <Card>(); _transform = transform; }
// Use this for initialization void Start() { card = GetComponent <Card>(); move_card = GetComponent <Move_card>(); //attack_interval = 1f / (float)attack_ratio; }