Esempio n. 1
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 public AttackPlayer(MovementStateMachine movementStateMachine,
                     MoveToFinalPoint previousMoveToFinalPointState) :
     base(movementStateMachine, movementStateMachine.PlayerTransform.position)
 {
     _previousMoveToFinalPointState = previousMoveToFinalPointState;
 }
Esempio n. 2
0
 public WaitAttack(MovementStateMachine movementStateMachine, MoveToFinalPoint previousMoveToFinalPointState)
     : base(movementStateMachine)
 {
     _previousMoveToFinalPointState = previousMoveToFinalPointState;
 }