public AttackPlayer(MovementStateMachine movementStateMachine, MoveToFinalPoint previousMoveToFinalPointState) : base(movementStateMachine, movementStateMachine.PlayerTransform.position) { _previousMoveToFinalPointState = previousMoveToFinalPointState; }
public WaitAttack(MovementStateMachine movementStateMachine, MoveToFinalPoint previousMoveToFinalPointState) : base(movementStateMachine) { _previousMoveToFinalPointState = previousMoveToFinalPointState; }