Beispiel #1
0
 public AttackPlayer(MovementStateMachine movementStateMachine,
                     MoveToFinalPoint previousMoveToFinalPointState) :
     base(movementStateMachine, movementStateMachine.PlayerTransform.position)
 {
     _previousMoveToFinalPointState = previousMoveToFinalPointState;
 }
Beispiel #2
0
 public WaitAttack(MovementStateMachine movementStateMachine, MoveToFinalPoint previousMoveToFinalPointState)
     : base(movementStateMachine)
 {
     _previousMoveToFinalPointState = previousMoveToFinalPointState;
 }