void RrawLine() { Vector3[] v3 = new Vector3[21]; v3[0] = movePath.startPosition; for (int i = 0; i < 20; i++) { float t = i * Time.fixedDeltaTime; v3[i + 1] = movePath.pathPosition(t); } line.SetPositions(v3); tt = 0; startMove = true; }