// Use this for initialization public void Initialise() { soundmonstre = GetComponent <monstreSoundsScript>(); switch (typeMonstre) { case 1: puissance = 3; pv = 3; vitesse = 5; jumpForceMOB = 3; break; case 2: puissance = 7; pv = 10; vitesse = 4; jumpForceMOB = 5; break; case 3: puissance = 10; pv = 15; vitesse = 3; jumpForceMOB = 0; break; } facingRight = -1; compteur = -1; focus = false; direction_epee = GameObject.Find("Hero").GetComponent <MoveHeroScript>(); }
void Start() { attackScript = GameObject.Find("Hero").GetComponent <heroAttackScript>(); soundHero = GameObject.Find("Hero").GetComponent <soundsScriptHero>(); moveScript = GameObject.Find("Hero").GetComponent <MoveHeroScript>(); attackScript.Initialise(); SetLevelHero(2); }
public void Initialise() { levelScript = GameObject.Find("Hero").GetComponent <levelHeroScript>(); soundHero = GameObject.Find("Hero").GetComponent <soundsScriptHero>(); heroUI = GameObject.Find("Hero").GetComponent <heroUIScript>(); heroMove = GameObject.Find("Hero").GetComponent <MoveHeroScript>(); animsprite = GameObject.Find("heroSprite").GetComponent <Animator>(); push = false; }