private bool triggered; // in case it triggered again!!! void OnTriggerEnter(Collider col) { if (col.tag == "Baby" && !triggered) { babyMoveCon = col.GetComponent <MoveCon>(); StartCoroutine(StartWaterTutorial()); } }
void Start() { Player = GameObject.FindGameObjectWithTag("Player"); rb = Player.GetComponent <Rigidbody>(); jump = Player.GetComponent <MoveCon>(); Lmanager = GameObject.Find("LightningManager"); }
void Start() { babyMoveCon = GameObject.FindGameObjectWithTag("Baby").GetComponent <MoveCon>(); }