private bool triggered; // in case it triggered again!!!

    void OnTriggerEnter(Collider col)
    {
        if (col.tag == "Baby" && !triggered)
        {
            babyMoveCon = col.GetComponent <MoveCon>();
            StartCoroutine(StartWaterTutorial());
        }
    }
Beispiel #2
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    void Start()
    {
        Player = GameObject.FindGameObjectWithTag("Player");
        rb     = Player.GetComponent <Rigidbody>();

        jump = Player.GetComponent <MoveCon>();

        Lmanager = GameObject.Find("LightningManager");
    }
Beispiel #3
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 void Start()
 {
     babyMoveCon = GameObject.FindGameObjectWithTag("Baby").GetComponent <MoveCon>();
 }