Esempio n. 1
0
    /// <summary>
    /// Executes the the act() function of the state Move
    /// </summary>
    private void HandleState()
    {
        switch (playerState)
        {
        case State.IDLE:
            idleMove.Act(this);
            break;

        case State.RUN:
            runMove.Act(this);
            break;

        case State.WALLRUN_LEFT:
            wallRunMoveLeft.Act(this);
            break;

        case State.WALLRUN_RIGHT:
            wallrunMoveRight.Act(this);
            break;

        case State.CLIMB:
            ClimbMove.Act(this);
            break;

        case State.SLIDE:
            SlideMove.Act(this);
            break;

        case State.AIRBORNE:
            airborneMove.Act(this);
            break;
        }
    }
Esempio n. 2
0
        public void Act(GameBoard.GameBoard gameBoard)
        {
            if (!IsAlive)
            {
                return;
            }
            IAction action = new Attack();

            if (!action.Act(this, gameBoard))
            {
                ChangeDirection();
                action = new Move(Direction);
                action.Act(this, gameBoard);
            }
        }