Esempio n. 1
0
 void FixedUpdate()
 {
     if (TimeManager.Paused)
     {
         return;
     }
     if (!characterController.isGrounded)
     {
         move.Accelerate(Time.fixedDeltaTime * gravity * Vector3.down);
     }
 }
Esempio n. 2
0
 void FixedUpdate()
 {
     if (Input.GetButton("Jump"))
     {
         ignitionTimePassed += Time.fixedDeltaTime;
         if (ignitionTimePassed > ignitionTime)
         {
             move.Accelerate(acceleration * Vector3.up * Time.fixedDeltaTime);
         }
     }
     if (characterController.isGrounded)
     {
         ignitionTimePassed = 0;
     }
 }