void FixedUpdate() { if (TimeManager.Paused) { return; } if (!characterController.isGrounded) { move.Accelerate(Time.fixedDeltaTime * gravity * Vector3.down); } }
void FixedUpdate() { if (Input.GetButton("Jump")) { ignitionTimePassed += Time.fixedDeltaTime; if (ignitionTimePassed > ignitionTime) { move.Accelerate(acceleration * Vector3.up * Time.fixedDeltaTime); } } if (characterController.isGrounded) { ignitionTimePassed = 0; } }