public MotorJoint() { Body ground; { var bd = new BodyDef(); ground = World.CreateBody(bd); var shape = new EdgeShape(); shape.SetTwoSided(new Vector2(-20.0f, 0.0f), new Vector2(20.0f, 0.0f)); var fd = new FixtureDef(); fd.Shape = shape; ground.CreateFixture(fd); } // Define motorized body { var bd = new BodyDef(); bd.BodyType = BodyType.DynamicBody; bd.Position.Set(0.0f, 8.0f); var body = World.CreateBody(bd); var shape = new PolygonShape(); shape.SetAsBox(2.0f, 0.5f); var fd = new FixtureDef(); fd.Shape = shape; fd.Friction = 0.6f; fd.Density = 2.0f; body.CreateFixture(fd); var mjd = new MotorJointDef(); mjd.Initialize(ground, body); mjd.MaxForce = 1000.0f; mjd.MaxTorque = 1000.0f; _joint = (Box2DSharp.Dynamics.Joints.MotorJoint)World.CreateJoint(mjd); } _go = false; _time = 0.0f; }
public MotorJointTest() { Body ground = null; { BodyDef bd = new BodyDef(); ground = m_world.CreateBody(bd); EdgeShape shape = new EdgeShape(); shape.Set(new Vec2(-20.0f, 0.0f), new Vec2(20.0f, 0.0f)); FixtureDef fd = new FixtureDef(); fd.shape = shape; ground.CreateFixture(fd); } // Define motorized body { BodyDef bd = new BodyDef(); bd.type = BodyType._dynamicBody; bd.Position.Set(0.0f, 8.0f); Body body = m_world.CreateBody(bd); PolygonShape shape = new PolygonShape(); shape.SetAsBox(2.0f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.friction = 0.6f; fd.Density = 2.0f; body.CreateFixture(fd); MotorJointDef mjd = new MotorJointDef(); mjd.Initialize(ground, body); mjd.maxForce = 1000.0f; mjd.maxTorque = 1000.0f; m_joint = (MotorJoint)m_world.CreateJoint(mjd); } m_go = false; m_time = 0.0f; }
private MotorJointTest() { Body ground; { BodyDef bd = new BodyDef(); ground = BodyFactory.CreateFromDef(World, bd); EdgeShape shape = new EdgeShape(); shape.SetTwoSided(new Vector2(-20.0f, 0.0f), new Vector2(20.0f, 0.0f)); FixtureDef fd = new FixtureDef(); fd.Shape = shape; ground.AddFixture(fd); } // Define motorized body { BodyDef bd = new BodyDef(); bd.Type = BodyType.Dynamic; bd.Position = new Vector2(0.0f, 8.0f); Body body = BodyFactory.CreateFromDef(World, bd); PolygonShape shape = new PolygonShape(2.0f); shape.SetAsBox(2.0f, 0.5f); FixtureDef fd = new FixtureDef(); fd.Shape = shape; fd.Friction = 0.6f; body.AddFixture(fd); MotorJointDef mjd = new MotorJointDef(); mjd.Initialize(ground, body); mjd.MaxForce = 1000.0f; mjd.MaxTorque = 1000.0f; _joint = (MotorJoint)JointFactory.CreateFromDef(World, mjd); } _go = false; _time = 0.0f; }