Esempio n. 1
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        public void Should_GetAddScreen_When_AddScreen()
        {
            var element = new Element(20, 20);

            var mosaic = new Mosaic();

            var screens = new List <Screen>();

            for (int i = 1; i < 100; i++)
            {
                screens.Add(new Screen(300, 300));
            }

            mosaic.AddNeighbor(screens[0]); //First screen node
            for (int i = 1; i < screens.Count; i++)
            {
                mosaic.AddNeighbor(screens[i - 1], screens[i], DirectionEnum.Right);
            }



            //Move element Screen 3 > Location > 620:100
            element.Move(620, 100);
            var result = mosaic.WhereAreYou(element, screens[2]);

            Assert.Equal <int>(screens.Count, mosaic.Items.Count);
            Assert.Equal <int>(screens.Count * 300, mosaic.Dimension.Width);

            Assert.Equal <int>(1220, result.X);
            Assert.Equal <int>(100, result.Y);
        }
        public void Should_AddNeighborOnlyOne_When_FormASquare()
        {
            var mosaic  = new Mosaic();
            var screen0 = new Screen(100, 200);
            var screen1 = new Screen(100, 200);
            var screen2 = new Screen(100, 200);
            var screen3 = new Screen(100, 200);
            var screen4 = new Screen(100, 200);

            mosaic.AddNeighbor(screen0);
            mosaic.AddNeighbor(screen0, screen1, DirectionEnum.Up);
            mosaic.AddNeighbor(screen0, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen0, screen3, DirectionEnum.Down);
            mosaic.AddNeighbor(screen0, screen4, DirectionEnum.Left);

            var maker = new Maker(mosaic.Items);

            maker.Init();


            Assert.NotNull(mosaic);
            Assert.Equal(5, mosaic.Items.Count);
            Assert.Equal(300, maker.Dimension.Width);
            Assert.Equal(600, maker.Dimension.Height);
        }
        public void Should_GetNodesTreePath_When_ExistNodesTopAndRight()
        {
            var mosaic       = new Mosaic();
            var screen1      = new Screen(100, 200, "screen1");
            var screenTop1   = new Screen(100, 200, "screenTop1");
            var screenTop2   = new Screen(100, 200, "screenTop2");
            var screenRight1 = new Screen(100, 200, "screenRight1");
            var screenRight2 = new Screen(100, 200, "screenRight2");

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screenRight1, DirectionEnum.Right);
            mosaic.AddNeighbor(screenRight1, screenRight2, DirectionEnum.Right);

            mosaic.AddNeighbor(screen1, screenTop1, DirectionEnum.Up);
            mosaic.AddNeighbor(screenTop1, screenTop2, DirectionEnum.Up);


            var maker = new Maker(mosaic.Items);

            maker.Init();

            var nodes = maker.GetNodesTreePath();

            Assert.NotNull(mosaic);
            Assert.Equal(5, mosaic.Items.Count);
            Assert.NotNull(nodes);
            Assert.Equal(screen1, nodes[0].Screen);

            Assert.Equal(screenTop1, nodes[1].Screen);
            Assert.Equal(screenTop2, nodes[2].Screen);

            Assert.Equal(screenRight1, nodes[3].Screen);
            Assert.Equal(screenRight2, nodes[4].Screen);
        }
Esempio n. 4
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        public void Should_GetDimensionCorrect_When_AddThreeScreeenDistinctHeight()
        {
            var mosaic = new Mosaic();

            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(100, 300);
            var screen3 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            Assert.NotNull(mosaic);
            Assert.Equal(3, mosaic.Items.Count);
            Assert.Equal(500, mosaic.Dimension.Width);
            Assert.Equal(300, mosaic.Dimension.Height);

            Assert.Equal(0, mosaic.Items[0].DimensionMosaic.X);
            Assert.Equal(0, mosaic.Items[0].DimensionMosaic.Y);
            Assert.Equal(screen1.Dimension.Width, mosaic.Items[0].DimensionMosaic.Width);
            Assert.Equal(screen1.Dimension.Height, mosaic.Items[0].DimensionMosaic.Height);

            Assert.Equal(200, mosaic.Items[1].DimensionMosaic.X);
            Assert.Equal(0, mosaic.Items[1].DimensionMosaic.Y);
            Assert.Equal(screen2.Dimension.Width, mosaic.Items[1].DimensionMosaic.Width);
            Assert.Equal(screen2.Dimension.Height, mosaic.Items[1].DimensionMosaic.Height);

            Assert.Equal(300, mosaic.Items[2].DimensionMosaic.X);
            Assert.Equal(0, mosaic.Items[2].DimensionMosaic.Y);
            Assert.Equal(screen3.Dimension.Width, mosaic.Items[2].DimensionMosaic.Width);
            Assert.Equal(screen3.Dimension.Height, mosaic.Items[2].DimensionMosaic.Height);
        }
        public void Should_GetDimensionMosaic_When_ExisteRightScreen()
        {
            var mosaic       = new Mosaic();
            var screen1      = new Screen(100, 200, "screen1");
            var screenRight1 = new Screen(100, 200, "screenRight1");
            var screenRight2 = new Screen(100, 200, "screenRight2");

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screenRight1, DirectionEnum.Right);
            mosaic.AddNeighbor(screenRight1, screenRight2, DirectionEnum.Right);


            var maker = new Maker(mosaic.Items);

            maker.Init();

            Assert.NotNull(mosaic);
            Assert.Equal(3, mosaic.Items.Count);

            Assert.Equal(0, mosaic.Items[0].DimensionMosaic.X);
            Assert.Equal(0, mosaic.Items[0].DimensionMosaic.Y);
            Assert.Equal(screen1.Dimension.Width, mosaic.Items[0].DimensionMosaic.Width);
            Assert.Equal(screen1.Dimension.Height, mosaic.Items[0].DimensionMosaic.Height);

            Assert.Equal(100, mosaic.Items[1].DimensionMosaic.X);
            Assert.Equal(0, mosaic.Items[1].DimensionMosaic.Y);
            Assert.Equal(screenRight1.Dimension.Width, mosaic.Items[1].DimensionMosaic.Width);
            Assert.Equal(screenRight1.Dimension.Height, mosaic.Items[1].DimensionMosaic.Height);

            Assert.Equal(200, mosaic.Items[2].DimensionMosaic.X);
            Assert.Equal(0, mosaic.Items[2].DimensionMosaic.Y);
            Assert.Equal(screenRight2.Dimension.Width, mosaic.Items[2].DimensionMosaic.Width);
            Assert.Equal(screenRight2.Dimension.Height, mosaic.Items[2].DimensionMosaic.Height);
        }
        public void Should_AddNeighborTwo_When_FormAStar()
        {
            var mosaic   = new Mosaic();
            var screen0  = new Screen(100, 200);
            var screen11 = new Screen(100, 200);
            var screen12 = new Screen(100, 200);
            var screen21 = new Screen(100, 200);
            var screen22 = new Screen(100, 200);
            var screen31 = new Screen(100, 200);
            var screen32 = new Screen(100, 200);
            var screen41 = new Screen(100, 200);
            var screen42 = new Screen(100, 200);

            mosaic.AddNeighbor(screen0);
            mosaic.AddNeighbor(screen0, screen11, DirectionEnum.Up);
            mosaic.AddNeighbor(screen11, screen12, DirectionEnum.Up);
            mosaic.AddNeighbor(screen0, screen21, DirectionEnum.Right);
            mosaic.AddNeighbor(screen21, screen22, DirectionEnum.Right);
            mosaic.AddNeighbor(screen0, screen31, DirectionEnum.Down);
            mosaic.AddNeighbor(screen31, screen32, DirectionEnum.Down);
            mosaic.AddNeighbor(screen0, screen41, DirectionEnum.Left);
            mosaic.AddNeighbor(screen41, screen42, DirectionEnum.Left);

            var maker = new Maker(mosaic.Items);

            maker.Init();


            Assert.NotNull(mosaic);
            Assert.Equal(9, mosaic.Items.Count);
            Assert.Equal(500, maker.Dimension.Width);
            Assert.Equal(1000, maker.Dimension.Height);
        }
Esempio n. 7
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        public void Should_AddScreenNeighbor_When_AddScreenNeighborRight()
        {
            var mosaic  = new Mosaic();
            var screen1 = new Screen(100, 200);
            var screen2 = new Screen(100, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);

            Assert.NotNull(mosaic);
            Assert.Equal(2, mosaic.Items.Count);
        }
Esempio n. 8
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        public void Should_GetDimensionCorrect_When_AddTwoScreeenSameHeight()
        {
            var mosaic  = new Mosaic();
            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);

            Assert.NotNull(mosaic);
            Assert.Equal(2, mosaic.Items.Count);
            Assert.Equal(400, mosaic.Dimension.Width);
            Assert.Equal(200, mosaic.Dimension.Height);
        }
Esempio n. 9
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        public void Should_GetMosaicItemByScreen_When_ExistItem()
        {
            var element = new Element(50, 50);

            var mosaic = new Mosaic();

            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(100, 300);
            var screen3 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            var result = mosaic.GetItem(screen2);

            Assert.NotNull(result);
            Assert.Equal(result.Screen, screen2);
        }
        public void Should_AddScreenLeft_When_ScreenNeighborLeftExist()
        {
            var mosaic  = new Mosaic();
            var screen1 = new Screen(100, 200);
            var screen2 = new Screen(100, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Left);

            var maker = new Maker(mosaic.Items);

            maker.Init();


            Assert.NotNull(mosaic);
            Assert.Equal(2, mosaic.Items.Count);
            Assert.Equal(200, maker.Dimension.Width);
            Assert.Equal(200, maker.Dimension.Height);
        }
Esempio n. 11
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        public void Should_GetMosaicItemById_When_NotExistItem()
        {
            var element = new Element(50, 50);

            var mosaic = new Mosaic();

            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(100, 300);
            var screen3 = new Screen(200, 200);
            var screen4 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            var result = mosaic.GetItem(screen4.Id.ToString());

            Assert.Null(result);
        }
Esempio n. 12
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        public void Should_AddScreeen_When_AddOneScreeen()
        {
            var mosaic  = new Mosaic();
            var screen1 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);

            Assert.NotNull(mosaic);
            Assert.Single(mosaic.Items);
        }
Esempio n. 13
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        public void Should_ExistItemTrue_When_AScreenIsInMosaic()
        {
            var mosaic  = new Mosaic();
            var screen1 = new Screen(100, 200);

            mosaic.AddNeighbor(screen1);
            var exist = mosaic.ExistItem(screen1);

            Assert.Single(mosaic.Items);
            Assert.True(exist);
        }
Esempio n. 14
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        public void Should_MosaicToScreenLocation_When_AElementMoveIntoScreen2(
            int mosaicX, int mosaicY, int screenX, int screenY, int screenIndex)
        {
            var element = new Element(80, 80);

            var screen1 = new Screen(680, 627);
            var screen2 = new Screen(682, 627);

            var mosaic = new Mosaic();

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);

            element.Move(mosaicX, mosaicY);

            var result = mosaic.MosaicToScreenLocation(element, mosaic.Items[screenIndex].Screen);

            Assert.Equal <int>(screenX, result.X);
            Assert.Equal <int>(screenY, result.Y);
        }
Esempio n. 15
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        public void Should_ResizeScreenIntoMosaic_When_ResizeScreen()
        {
            var element = new Element(50, 50);

            var mosaic = new Mosaic();

            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(100, 300);
            var screen3 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            var result      = mosaic.Resize(screen2, 100, 500);
            var item2Result = mosaic.GetItem(screen2.Id.ToString());

            Assert.NotNull(result);
            Assert.Equal <int>(100, item2Result.Screen.Dimension.Width);
            Assert.Equal <int>(500, item2Result.Screen.Dimension.Height);
        }
Esempio n. 16
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        public void Should_GetScreensEmpty_When_AElementIsNotAnyScreen()
        {
            var element = new Element(50, 50);

            var mosaic = new Mosaic();

            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(100, 300);
            var screen3 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            element.Move(999, 999);

            var result = mosaic.IsIn(element);

            Assert.NotNull(mosaic);
            Assert.Empty(result);
        }
Esempio n. 17
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        public void Should_GetScreens_When_AElementIsInScreenLast()
        {
            var element = new Element(50, 50);

            var mosaic = new Mosaic();

            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(100, 300);
            var screen3 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            element.Move(350, 150);

            var result = mosaic.IsIn(element);

            Assert.NotNull(mosaic);
            Assert.Single(result);
            Assert.Equal <Guid>(screen3.Id, result[0].Id);
        }
Esempio n. 18
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        public void Should_GetElementLocation_When_AElementMoveIntoScreenItemThree()
        {
            var element = new Element(50, 50);

            var mosaic = new Mosaic();

            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(100, 300);
            var screen3 = new Screen(200, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            //Move element Screen 2 > Location > 20:100
            element.Move(175, 75);

            var result = mosaic.WhereAreYou(element, screen3);

            Assert.Equal <int>(475, result.X);
            Assert.Equal <int>(75, result.Y);
        }
Esempio n. 19
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        public void Should_MosaicToScreenLocation_When_AElementMoveIntoScreen(
            int mosaicX, int mosaicY, int screenX, int screenY, int screenIndex)
        {
            var element = new Element(50, 50);

            var screen1 = new Screen(200, 200);
            var screen2 = new Screen(100, 200);
            var screen3 = new Screen(200, 200);

            var mosaic = new Mosaic();

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            //Move element Screen 2 > Location > 250:100
            element.Move(mosaicX, mosaicY);

            var result = mosaic.MosaicToScreenLocation(element, mosaic.Items[screenIndex].Screen);

            Assert.Equal <int>(screenX, result.X);
            Assert.Equal <int>(screenY, result.Y);
        }
        public void Should_GetNodesTreePath_When_ExistNodesRightOnly()
        {
            var mosaic  = new Mosaic();
            var screen1 = new Screen(100, 200);
            var screen2 = new Screen(100, 200);
            var screen3 = new Screen(100, 200);

            mosaic.AddNeighbor(screen1);
            mosaic.AddNeighbor(screen1, screen2, DirectionEnum.Right);
            mosaic.AddNeighbor(screen2, screen3, DirectionEnum.Right);

            var maker = new Maker(mosaic.Items);

            maker.Init();

            var nodes = maker.GetNodesTreePath();

            Assert.NotNull(mosaic);
            Assert.Equal(3, mosaic.Items.Count);
            Assert.NotNull(nodes);
            Assert.Equal(screen1, nodes[0].Screen);
            Assert.Equal(screen2, nodes[1].Screen);
            Assert.Equal(screen3, nodes[2].Screen);
        }
Esempio n. 21
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        public Mosaic Create(string screenId, int width, int height, string connectionId)
        {
            var    id     = Guid.Parse(screenId);
            Screen screen = null;

            var mosaic = new Mosaic();

            if (screen == null)
            {
                screen = new Screen(id, width, height);
                screen.SetConnectionId(connectionId);
                mosaic.AddNeighbor(screen);
                Apps.Add(mosaic);
            }

            return(mosaic);
        }