Esempio n. 1
0
        public Vector3 GetRandomPatrolPoint()
        {
            Vector3      vector3 = Vector3.zero;
            MonumentInfo randomValidMonumentInfo = null;

            if (TerrainMeta.Path != null && TerrainMeta.Path.Monuments != null && TerrainMeta.Path.Monuments.Count > 0)
            {
                int count = TerrainMeta.Path.Monuments.Count;
                int num   = UnityEngine.Random.Range(0, count);
                for (int i = 0; i < count; i++)
                {
                    int num1 = i + num;
                    if (num1 >= count)
                    {
                        num1 -= count;
                    }
                    MonumentInfo item = TerrainMeta.Path.Monuments[num1];
                    if (item.Type != MonumentType.Cave && item.Type != MonumentType.WaterWell && item.Tier != MonumentTier.Tier0 && (int)(item.Tier & MonumentTier.Tier0) <= 0)
                    {
                        bool flag = false;
                        foreach (Vector3 visitedPoint in this.visitedPoints)
                        {
                            if (Vector3Ex.Distance2D(item.transform.position, visitedPoint) >= 100f)
                            {
                                continue;
                            }
                            flag = true;
                            goto Label0;
                        }
Label0:
                        if (!flag)
                        {
                            randomValidMonumentInfo = item;
                            break;
                        }
                    }
                }
                if (randomValidMonumentInfo == null)
                {
                    this.visitedPoints.Clear();
                    randomValidMonumentInfo = this.GetRandomValidMonumentInfo();
                }
            }
            if (randomValidMonumentInfo == null)
            {
                float size   = TerrainMeta.Size.x;
                float single = 30f;
                vector3   = Vector3Ex.Range(-1f, 1f);
                vector3.y = 0f;
                vector3.Normalize();
                vector3   = vector3 * (size * UnityEngine.Random.Range(0f, 0.75f));
                vector3.y = single;
            }
            else
            {
                this.visitedPoints.Add(randomValidMonumentInfo.transform.position);
                vector3 = randomValidMonumentInfo.transform.position;
            }
            return(vector3);
        }
    public Vector3 GetRandomPatrolDestination()
    {
        RaycastHit raycastHit;
        Vector3    height = Vector3.zero;

        if (!(TerrainMeta.Path != null) || TerrainMeta.Path.Monuments == null || TerrainMeta.Path.Monuments.Count <= 0)
        {
            float size   = TerrainMeta.Size.x;
            float single = 30f;
            height   = Vector3Ex.Range(-1f, 1f);
            height.y = 0f;
            height.Normalize();
            height   = height * (size * UnityEngine.Random.Range(0f, 0.75f));
            height.y = single;
        }
        else
        {
            MonumentInfo item = null;
            if (this._visitedMonuments.Count > 0)
            {
                foreach (MonumentInfo monument in TerrainMeta.Path.Monuments)
                {
                    bool flag = false;
                    foreach (MonumentInfo _visitedMonument in this._visitedMonuments)
                    {
                        if (monument != _visitedMonument)
                        {
                            continue;
                        }
                        flag = true;
                    }
                    if (flag)
                    {
                        continue;
                    }
                    item = monument;
                    goto Label0;
                }
            }
Label0:
            if (item == null)
            {
                this._visitedMonuments.Clear();
                item = TerrainMeta.Path.Monuments[UnityEngine.Random.Range(0, TerrainMeta.Path.Monuments.Count)];
            }
            if (item)
            {
                height = item.transform.position;
                this._visitedMonuments.Add(item);
                height.y = TerrainMeta.HeightMap.GetHeight(height) + 200f;
                if (TransformUtil.GetGroundInfo(height, out raycastHit, 300f, 1235288065, null))
                {
                    height.y = raycastHit.point.y;
                }
                height.y += 30f;
            }
        }
        return(height);
    }
Esempio n. 3
0
 protected override void Awake()
 {
     base.Awake();
     Monument = base.transform.GetComponentInParent <MonumentInfo>();
     if ((bool)TerrainMeta.Path)
     {
         TerrainMeta.Path.DungeonEntrances.Add(this);
     }
 }
Esempio n. 4
0
        void OnServerInitialized()
        {
            Outpost = UnityEngine.Object.FindObjectsOfType <MonumentInfo>().First(monument => monument.Type == MonumentType.Town);

            if (Outpost == null)
            {
                MissionUtility.LogError("Could not find outpost!");
            }
        }
Esempio n. 5
0
            public static MapMarker ForMonument(MonumentInfo monument)
            {
                string iconUrl = GetIconForMonument(monument);

                return(new MapMarker {
                    IconUrl = iconUrl,
                    Label = (iconUrl == Ui.MapIcon.Unknown) ? monument.name : null,
                    X = TranslatePosition(monument.transform.position.x),
                    Z = TranslatePosition(monument.transform.position.z)
                });
            }
Esempio n. 6
0
            float?GetMonumentZoneRadius(MonumentInfo monument)
            {
                if (monument.Type == MonumentType.Cave)
                {
                    return(null);
                }

                foreach (var entry in Instance.Options.Zones.MonumentZones)
                {
                    if (monument.name.ToLowerInvariant().Contains(entry.Key))
                    {
                        return(entry.Value);
                    }
                }

                return(null);
            }
Esempio n. 7
0
        public MonumentInfo GetRandomValidMonumentInfo()
        {
            int count = TerrainMeta.Path.Monuments.Count;
            int num   = Random.Range(0, count);

            for (int index1 = 0; index1 < count; ++index1)
            {
                int index2 = index1 + num;
                if (index2 >= count)
                {
                    index2 -= count;
                }
                MonumentInfo monument = TerrainMeta.Path.Monuments[index2];
                if (monument.Type != MonumentType.Cave && monument.Type != MonumentType.WaterWell && monument.Tier != MonumentTier.Tier0)
                {
                    return(monument);
                }
            }
            return((MonumentInfo)null);
        }
Esempio n. 8
0
    private MonumentInfo GetRandomValidMonumentInfo()
    {
        int count = TerrainMeta.Path.Monuments.Count;
        int num   = Random.Range(0, count);

        for (int i = 0; i < count; i++)
        {
            int num2 = i + num;
            if (num2 >= count)
            {
                num2 -= count;
            }
            MonumentInfo monumentInfo = TerrainMeta.Path.Monuments[num2];
            if (monumentInfo.Type != 0 && monumentInfo.Type != MonumentType.WaterWell && monumentInfo.Tier != MonumentTier.Tier0)
            {
                return(monumentInfo);
            }
        }
        return(null);
    }
Esempio n. 9
0
        public MonumentInfo GetRandomValidMonumentInfo()
        {
            int count = TerrainMeta.Path.Monuments.Count;
            int num   = UnityEngine.Random.Range(0, count);

            for (int i = 0; i < count; i++)
            {
                int num1 = i + num;
                if (num1 >= count)
                {
                    num1 -= count;
                }
                MonumentInfo item = TerrainMeta.Path.Monuments[num1];
                if (item.Type != MonumentType.Cave && item.Type != MonumentType.WaterWell && item.Tier != MonumentTier.Tier0)
                {
                    return(item);
                }
            }
            return(null);
        }
Esempio n. 10
0
        private static MonumentInfo FindClosest(Vector3 point, MonumentInfo[] monumentInfos)
        {
            MonumentInfo monument = null;
            var          distance = 9999f;

            foreach (var monumentInfo in monumentInfos)
            {
                if (!monumentInfo.gameObject.activeInHierarchy)
                {
                    continue;
                }
                var curDistance = Vector3.Distance(point, monumentInfo.transform.position);
                if (!(curDistance < distance))
                {
                    continue;
                }
                distance = curDistance;
                monument = monumentInfo;
            }
            return(monument);
        }
Esempio n. 11
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    public void Setup(MonumentInfo info)
    {
        string str = info.displayPhrase.translated;

        this.text.text = (string.IsNullOrEmpty(str) ? "Monument" : str);
    }
Esempio n. 12
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 static string GetIconForMonument(MonumentInfo monument)
 {
     if (monument.Type == MonumentType.Cave)
     {
         return(Ui.MapIcon.Cave);
     }
     if (monument.name.Contains("airfield"))
     {
         return(Ui.MapIcon.Airfield);
     }
     if (monument.name.Contains("bandit_town"))
     {
         return(Ui.MapIcon.BanditTown);
     }
     if (monument.name.Contains("compound"))
     {
         return(Ui.MapIcon.Compound);
     }
     if (monument.name.Contains("sphere_tank"))
     {
         return(Ui.MapIcon.Dome);
     }
     if (monument.name.Contains("harbor"))
     {
         return(Ui.MapIcon.Harbor);
     }
     if (monument.name.Contains("gas_station"))
     {
         return(Ui.MapIcon.GasStation);
     }
     if (monument.name.Contains("junkyard"))
     {
         return(Ui.MapIcon.Junkyard);
     }
     if (monument.name.Contains("launch_site"))
     {
         return(Ui.MapIcon.LaunchSite);
     }
     if (monument.name.Contains("lighthouse"))
     {
         return(Ui.MapIcon.Lighthouse);
     }
     if (monument.name.Contains("military_tunnel"))
     {
         return(Ui.MapIcon.MilitaryTunnel);
     }
     if (monument.name.Contains("warehouse"))
     {
         return(Ui.MapIcon.MiningOutpost);
     }
     if (monument.name.Contains("powerplant"))
     {
         return(Ui.MapIcon.PowerPlant);
     }
     if (monument.name.Contains("quarry"))
     {
         return(Ui.MapIcon.Quarry);
     }
     if (monument.name.Contains("satellite_dish"))
     {
         return(Ui.MapIcon.SatelliteDish);
     }
     if (monument.name.Contains("radtown_small_3"))
     {
         return(Ui.MapIcon.SewerBranch);
     }
     if (monument.name.Contains("power_sub"))
     {
         return(Ui.MapIcon.Substation);
     }
     if (monument.name.Contains("supermarket"))
     {
         return(Ui.MapIcon.Supermarket);
     }
     if (monument.name.Contains("trainyard"))
     {
         return(Ui.MapIcon.Trainyard);
     }
     if (monument.name.Contains("water_treatment_plant"))
     {
         return(Ui.MapIcon.WaterTreatmentPlant);
     }
     return(Ui.MapIcon.Unknown);
 }
Esempio n. 13
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    public void Setup(MonumentInfo info)
    {
        string translated = info.displayPhrase.translated;

        this.text.set_text(string.IsNullOrEmpty(translated) ? "Monument" : translated);
    }
Esempio n. 14
0
        public Vector3 GetRandomPatrolPoint()
        {
            Vector3.get_zero();
            MonumentInfo monumentInfo = (MonumentInfo)null;

            if (Object.op_Inequality((Object)TerrainMeta.Path, (Object)null) && TerrainMeta.Path.Monuments != null && TerrainMeta.Path.Monuments.Count > 0)
            {
                int count = TerrainMeta.Path.Monuments.Count;
                int num   = Random.Range(0, count);
                for (int index1 = 0; index1 < count; ++index1)
                {
                    int index2 = index1 + num;
                    if (index2 >= count)
                    {
                        index2 -= count;
                    }
                    MonumentInfo monument = TerrainMeta.Path.Monuments[index2];
                    if (monument.Type != MonumentType.Cave && monument.Type != MonumentType.WaterWell && (monument.Tier != MonumentTier.Tier0 && (monument.Tier & MonumentTier.Tier0) <= (MonumentTier)0))
                    {
                        bool flag = false;
                        using (List <Vector3> .Enumerator enumerator = this.visitedPoints.GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                Vector3 current = enumerator.Current;
                                if ((double)Vector3Ex.Distance2D(((Component)monument).get_transform().get_position(), current) < 100.0)
                                {
                                    flag = true;
                                    break;
                                }
                            }
                        }
                        if (!flag)
                        {
                            monumentInfo = monument;
                            break;
                        }
                    }
                }
                if (Object.op_Equality((Object)monumentInfo, (Object)null))
                {
                    this.visitedPoints.Clear();
                    monumentInfo = this.GetRandomValidMonumentInfo();
                }
            }
            Vector3 vector3_1;

            if (Object.op_Inequality((Object)monumentInfo, (Object)null))
            {
                this.visitedPoints.Add(((Component)monumentInfo).get_transform().get_position());
                vector3_1 = ((Component)monumentInfo).get_transform().get_position();
            }
            else
            {
                float   x         = (float)TerrainMeta.Size.x;
                float   num       = 30f;
                Vector3 vector3_2 = Vector3Ex.Range(-1f, 1f);
                vector3_2.y = (__Null)0.0;
                ((Vector3) ref vector3_2).Normalize();
                vector3_1   = Vector3.op_Multiply(vector3_2, x * Random.Range(0.0f, 0.75f));
                vector3_1.y = (__Null)(double)num;
            }
            return(vector3_1);
        }
Esempio n. 15
0
 private void DrawMonument(MonumentInfo monument)
 {
     //TODO
 }
Esempio n. 16
0
    public override Vector3 GetRandomPatrolPoint()
    {
        Vector3      vector       = Vector3.zero;
        MonumentInfo monumentInfo = null;

        if (TerrainMeta.Path != null && TerrainMeta.Path.Monuments != null && TerrainMeta.Path.Monuments.Count > 0)
        {
            int count = TerrainMeta.Path.Monuments.Count;
            int num   = Random.Range(0, count);
            for (int i = 0; i < count; i++)
            {
                int num2 = i + num;
                if (num2 >= count)
                {
                    num2 -= count;
                }
                MonumentInfo monumentInfo2 = TerrainMeta.Path.Monuments[num2];
                if (monumentInfo2.Type == MonumentType.Cave || monumentInfo2.Type == MonumentType.WaterWell || monumentInfo2.Tier == MonumentTier.Tier0 || (monumentInfo2.Tier & MonumentTier.Tier0) > (MonumentTier)0)
                {
                    continue;
                }
                bool flag = false;
                foreach (Vector3 visitedPatrolPoint in visitedPatrolPoints)
                {
                    if (Vector3Ex.Distance2D(monumentInfo2.transform.position, visitedPatrolPoint) < 100f)
                    {
                        flag = true;
                        break;
                    }
                }
                if (!flag)
                {
                    monumentInfo = monumentInfo2;
                    break;
                }
            }
            if (monumentInfo == null)
            {
                visitedPatrolPoints.Clear();
                monumentInfo = GetRandomValidMonumentInfo();
            }
        }
        if (monumentInfo != null)
        {
            visitedPatrolPoints.Add(monumentInfo.transform.position);
            vector = monumentInfo.transform.position;
        }
        else
        {
            float x = TerrainMeta.Size.x;
            float y = 30f;
            vector   = Vector3Ex.Range(-1f, 1f);
            vector.y = 0f;
            vector.Normalize();
            vector  *= x * Random.Range(0f, 0.75f);
            vector.y = y;
        }
        float      num3 = Mathf.Max(TerrainMeta.WaterMap.GetHeight(vector), TerrainMeta.HeightMap.GetHeight(vector));
        float      num4 = num3;
        RaycastHit hitInfo;

        if (Physics.SphereCast(vector + new Vector3(0f, 200f, 0f), 20f, Vector3.down, out hitInfo, 300f, 1218511105))
        {
            num4 = Mathf.Max(hitInfo.point.y, num3);
        }
        vector.y = num4 + 30f;
        return(vector);
    }