IEnumerator ITexturemap2(string filename, UniFBXTextures utextures, Material material, string channelMap) { byte[] bytes = utextures.GetEmbeddedTexture(filename); yield return(null); if (!textures.ContainsKey(filename)) { string ext = filename.ToUpper(); if (ext.Contains(".DDS")) { this.LoadTextures_DDS(filename, bytes, material, channelMap); } else if (ext.Contains(".TGA")) { this.LoadTextures_TGA(filename, bytes, material, channelMap); } else if (ext.Contains(".JPG") || ext.Contains("JPEG")) { this.LoadTextures_JPG(filename, bytes, material, channelMap); } else if (ext.Contains(".PNG")) { this.LoadTextures_PNG(filename, bytes, material, channelMap); } else { this.LoadTextures_Default(filename, bytes, material, channelMap); } } else { material.SetTexture(channelMap, textures[filename]); } }
public void SetTexture(Material material, UniFBXTextures utextures, string textureNames) { if (textureNames == null) { return; } this.listEmbeddedMaterials.Add(material); this.listEmbeddedTextures.Add(textureNames); }
public string GetTextures(string materialID, UniFBXTextures utextures) { if (this.materials == null) { return(null); } if (this.materials.ContainsKey(materialID)) { return(this.materials[materialID].name); } { return(null); } }
protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { this.content = null; if (UniFBX.list != null) { UniFBX.list.Clear(); } if (UniFBX.meshes != null) { UniFBX.meshes.Clear(); } if (this.models != null) { this.models.Clear(); } if (this.materialProp70 != null) { this.materialProp70.Clear(); } if (this.uanimations != null) { this.uanimations.Finish(); } UniFBX.list = null; UniFBX.meshes = null; this.models = null; this.materialProp70 = null; this.ulayeredTextures = null; this.ugeometries1 = null; this.ugeometries2 = null; this.ugeometries3 = null; this.umodels = null; this.umaterials = null; this.utextures = null; this.ulayeredTextures = null; this.uanimations = null; this.ulights = null; this.ucameras = null; } } this.disposed = true; }
public void Dispose( ) { this.content = null; if (UniFBX.list != null) { UniFBX.list.Clear(); } if (UniFBX.meshes != null) { UniFBX.meshes.Clear(); } if (this.models != null) { this.models.Clear(); } if (this.materialProp70 != null) { this.materialProp70.Clear(); } if (this.uanimations != null) { this.uanimations.Finish(); } UniFBX.list = null; UniFBX.meshes = null; this.models = null; this.materialProp70 = null; this.ulayeredTextures = null; this.ugeometries1 = null; this.ugeometries2 = null; this.ugeometries3 = null; this.umodels = null; this.umaterials = null; this.utextures = null; this.ulayeredTextures = null; this.uanimations = null; this.ulights = null; this.ucameras = null; }
public void GetTextures( ) { utextures = new UniFBXTextures(); utextures.Init(this.setting); }
public void Apply2(UniFBXTextures utextures) { for (int i = 0; i < listEmbeddedMaterials.Count; i++) { string[] data = this.listEmbeddedTextures[i].Split(','); //Colormap if (setting.textures.colormaps) { if (data[1] != "texDiffuseMap") { StartCoroutine(this.IColormap2(data[1], utextures, this.listEmbeddedMaterials[i])); } } //Normalmap if (setting.textures.normalmaps) { if (data[3] != "texNormalMap") { StartCoroutine(this.INormalmap2(data[3], utextures, this.listEmbeddedMaterials[i])); } } //If legacy listEmbeddedMaterialss don't read more texture channels if (setting.materials.shaderType == ShaderType.Legacy) { continue; } //Heightmap if (setting.textures.heightmaps) { if (data[5] != "texHeightMap") { StartCoroutine(this.ITexturemap2(data[5], utextures, this.listEmbeddedMaterials[i], "_ParallaxMap")); } } //Oclussionmap if (setting.textures.occlusionmaps) { if (data[7] != "texOcclusionColorMap") { StartCoroutine(this.ITexturemap2(data[7], utextures, this.listEmbeddedMaterials[i], "_OcclusionMap")); } } //Emissionmap if (setting.textures.emissionmaps) { if (data[9] != "texEmissiveColorMap") { StartCoroutine(this.ITexturemap2(data[9], utextures, this.listEmbeddedMaterials[i], "_EmissionMap")); } } //Detailmask if (setting.textures.detailmasks) { if (data[11] != "texBumpMap") { StartCoroutine(this.ITexturemap2(data[11], utextures, this.listEmbeddedMaterials[i], "_DetailMask")); } } } }