// Use this for initialization void Start () { body = transform.parent.GetComponent<Rigidbody2D> (); wander = transform.parent.GetComponent<MonsterWander> (); StartCoroutine ("UpdatePursuedBait"); }
// Use this for initialization void Start() { body = transform.parent.GetComponent <Rigidbody2D> (); wander = transform.parent.GetComponent <MonsterWander> (); StartCoroutine("UpdatePursuedBait"); }