public void DrawString(string text, GUIapp.Point point, MonoGameColor colorAdapter)
        {
            var pointAsVector = new Microsoft.Xna.Framework.Vector2(point.X, point.Y);

            sprite_batch.DrawString(font, text, pointAsVector, colorAdapter.toFrameworkColor());
        }
        public void DrawRectangle(Point topleft, int width, int height, MonoGameColor colorAdapter)
        {
            var rect = new Microsoft.Xna.Framework.Rectangle((int)topleft.X, (int)topleft.Y, width, height);

            sprite_batch.Draw(texture, rect, colorAdapter.toFrameworkColor());
        }