Esempio n. 1
0
        public override Pixmap newPixmap(FileHandle file)
        {
            Texture2D texture;

            texture = ((MonoGameTexture)newTexture(file)).texture2D;

            var rawTextureData = new UInt32[texture.Width * texture.Height];

            texture.GetData(rawTextureData);

            var pixmap = new MonoGamePixmap(texture.Width, texture.Height);

            for (int x = 0; x < texture.Width; x++)
            {
                for (int y = 0; y < texture.Height; y++)
                {
                    pixmap.drawPixel(x, y, MonoGameColor.argbToRgba(rawTextureData[x + y * texture.Width]));
                }
            }

            return(pixmap);
        }
Esempio n. 2
0
        public Pixmap newPixmap(FileHandle file)
        {
            Texture2D texture;

            using (var fileStream = new FileStream(((MonoGameFileHandle)file).fullPath(), FileMode.Open))
            {
                texture = Texture2D.FromStream(_graphicsDevice, fileStream);
            }
            var rawTextureData = new UInt32[texture.Width * texture.Height];

            texture.GetData(rawTextureData);

            var pixmap = new MonoGamePixmap(texture.Width, texture.Height);

            for (int x = 0; x < texture.Width; x++)
            {
                for (int y = 0; y < texture.Height; y++)
                {
                    pixmap.drawPixel(x, y, MonoGameColor.argbToRgba(rawTextureData[x + y * texture.Width]));
                }
            }

            return(pixmap);
        }