public InventoryMap() { Map(x => x.Name); Map(x => x.Description); Component(x => x.Measurement, m => MeasurementMap.Mapping()); Component(x => x.Cost, m => MoneyMap.Mapping()); }
//UnityEvent bulletEvent = new UnityEvent(); private void Start() { mMap = GameObject.Find("Map").GetComponent <MoneyMap>(); // bulletEvent.AddListener(BulletTrigger); SpriteRenderer sprRen = gameObject.GetComponentInChildren <SpriteRenderer>(); value = int.Parse(sprRen.sprite.name.Substring(4)); //get money values; isShot = false; col = gameObject.GetComponent <BoxCollider2D>(); col.size = new Vector2(0.9f, 0.9f); }