Example #1
0
 public InventoryMap()
 {
     Map(x => x.Name);
     Map(x => x.Description);
     Component(x => x.Measurement, m => MeasurementMap.Mapping());
     Component(x => x.Cost, m => MoneyMap.Mapping());
 }
    //UnityEvent bulletEvent = new UnityEvent();

    private void Start()
    {
        mMap = GameObject.Find("Map").GetComponent <MoneyMap>();


        // bulletEvent.AddListener(BulletTrigger);
        SpriteRenderer sprRen = gameObject.GetComponentInChildren <SpriteRenderer>();

        value  = int.Parse(sprRen.sprite.name.Substring(4)); //get money values;
        isShot = false;


        col      = gameObject.GetComponent <BoxCollider2D>();
        col.size = new Vector2(0.9f, 0.9f);
    }