protected BattleStationModule(Player player, Module module, Asteroid asteroid, Module.Types type) : this(asteroid.Spacemap.GetNextObjectId(), "", AssetTypes.SATELLITE, asteroid.Faction, player.Clan, 0, 0, asteroid.Position, asteroid.Spacemap, false, false, false, 1000, 1000, 1000, 1000, 0, 0, 0, 0) { Owner = player; Item = module.Item; ModuleType = type; Spacemap.Objects.TryAdd(Id, null); //assign the ID DesignId = ToSatelliteType(); }
public LaserStationModule(Player player, Module module, Asteroid asteroid, Module.Types type) : base(player, module, asteroid, type) { }