protected BattleStationModule(Player player, Module module, Asteroid asteroid, Module.Types type) : this(asteroid.Spacemap.GetNextObjectId(), "",
                                                                                                          AssetTypes.SATELLITE, asteroid.Faction, player.Clan, 0, 0, asteroid.Position,
                                                                                                          asteroid.Spacemap, false, false, false, 1000, 1000, 1000, 1000, 0, 0, 0, 0)
 {
     Owner      = player;
     Item       = module.Item;
     ModuleType = type;
     Spacemap.Objects.TryAdd(Id, null); //assign the ID
     DesignId = ToSatelliteType();
 }
Example #2
0
 public LaserStationModule(Player player, Module module, Asteroid asteroid, Module.Types type) : base(player,
                                                                                                      module, asteroid, type)
 {
 }