public override void DrawBase() { for (int i = 0; i < materials.Count; i++) { materials[i].Mat.Dc = color; } model.Update(IdentityCamera.Instance, TimeSpan.Zero, TimeSpan.FromSeconds(Manager.Game.TotalTime)); model.Draw( Manager.Game.RenderState, GetWorld(UIScale, UIPosition), Lighting.Empty ); for (int i = 0; i < materials.Count; i++) { materials[i].Mat.Dc = materials[i].Dc; } }