public void Start() { if (!PlayMakerUnity2d.isAvailable()) { Debug.LogError ( "PlayMakerUnity2DProxy requires the 'PlayMaker Unity 2D' Prefab in the Scene.\nUse the menu 'PlayMaker/Addons/Unity 2D/Components/Add PlayMakerUnity2D to Scene' to correct the situation", this ); enabled = false; return; } ModHooks.OnColliderCreate(gameObject); RefreshImplementation(); }