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Esempi in C# (CSharp) per ModHooks.GetPlayerFloat
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
ModHooks
Metodo/funzione:
GetPlayerFloat
Esempi su hotexamples.com:
1
ModHooks.GetPlayerFloat in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
ModHooks.GetPlayerFloat
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
OnGame1_PerformTenMinuteClockUpdate(3)
SetPlayerInt(3)
ModLog(2)
BeforeSceneLoad(2)
GetMod(2)
OnGameLocation_CheckAction(2)
AfterAttack(1)
OnGame1_ShowEndOfNightStuff(1)
OnGame1_UpdateControlInput(1)
OnGameLocation_ResetForPlayerEntry(1)
OnHeroUpdate(1)
OnHitInstanceBeforeHit(1)
OnObjectPoolSpawn(1)
OnRecieveDeathEvent(1)
OnRecordKillForJournal(1)
OnSceneChanged(1)
OnSavegameClear(1)
OnFocusCost(1)
OnSlashHit(1)
OnTakeDamage(1)
OnTakeHealth(1)
OnUtility_PickFarmEvent(1)
SetPlayerBool(1)
SetPlayerFloat(1)
SetPlayerString(1)
SetPlayerVariable(1)
SetPlayerVector3(1)
OnGame1_NewDayAfterFade(1)
OnDrawBlackBorders(1)
OnEnableEnemy(1)
LanguageGet(1)
BeforeAddHealth(1)
CreateHooks(1)
DashVelocityChange(1)
GetPlayerBool(1)
GetPlayerFloat(1)
GetPlayerInt(1)
GetPlayerString(1)
GetPlayerVariable(1)
GetPlayerVector3(1)
GetSaveFileName(1)
OnAfterPlayerDead(1)
AfterTakeDamage(1)
OnAfterSaveGameClear(1)
OnApplicationQuit(1)
OnAttack(1)
OnBeforePlayerDead(1)
OnBlueHealth(1)
OnCharmUpdate(1)
OnColliderCreate(1)
Metodi utilizzati di frequente
OnGame1_PerformTenMinuteClockUpdate (3)
SetPlayerInt (3)
ModLog (2)
BeforeSceneLoad (2)
GetMod (2)
OnGameLocation_CheckAction (2)
AfterAttack (1)
OnGame1_ShowEndOfNightStuff (1)
OnGame1_UpdateControlInput (1)
OnGameLocation_ResetForPlayerEntry (1)
Metodi utilizzati di frequente
OnHeroUpdate (1)
OnHitInstanceBeforeHit (1)
OnObjectPoolSpawn (1)
OnRecieveDeathEvent (1)
OnRecordKillForJournal (1)
OnSceneChanged (1)
OnSavegameClear (1)
OnFocusCost (1)
OnSlashHit (1)
OnTakeDamage (1)
OnTakeHealth (1)
OnUtility_PickFarmEvent (1)
SetPlayerBool (1)
SetPlayerFloat (1)
SetPlayerString (1)
SetPlayerVariable (1)
SetPlayerVector3 (1)
OnGame1_NewDayAfterFade (1)
OnDrawBlackBorders (1)
OnEnableEnemy (1)
Metodi utilizzati di frequente
OnTakeHealth (1)
OnUtility_PickFarmEvent (1)
SetPlayerBool (1)
SetPlayerFloat (1)
SetPlayerString (1)
SetPlayerVariable (1)
SetPlayerVector3 (1)
OnGame1_NewDayAfterFade (1)
OnDrawBlackBorders (1)
OnEnableEnemy (1)
LanguageGet (1)
BeforeAddHealth (1)
CreateHooks (1)
DashVelocityChange (1)
GetPlayerBool (1)
GetPlayerFloat (1)
GetPlayerInt (1)
GetPlayerString (1)
GetPlayerVariable (1)
GetPlayerVector3 (1)
GetSaveFileName (1)
OnAfterPlayerDead (1)
AfterTakeDamage (1)
OnAfterSaveGameClear (1)
OnApplicationQuit (1)
OnAttack (1)
OnBeforePlayerDead (1)
OnBlueHealth (1)
OnCharmUpdate (1)
OnColliderCreate (1)
Metodi utilizzati di frequente
LanguageGet (1)
BeforeAddHealth (1)
CreateHooks (1)
DashVelocityChange (1)
GetPlayerBool (1)
GetPlayerFloat (1)
GetPlayerInt (1)
GetPlayerString (1)
GetPlayerVariable (1)
GetPlayerVector3 (1)
GetSaveFileName (1)
OnAfterPlayerDead (1)
AfterTakeDamage (1)
OnAfterSaveGameClear (1)
OnApplicationQuit (1)
OnAttack (1)
OnBeforePlayerDead (1)
OnBlueHealth (1)
OnCharmUpdate (1)
OnColliderCreate (1)
OnCursor (1)
OnDashPressed (1)
OnDoAttack (1)
StartTask (1)
Esempio n. 1
0
Mostra file
File:
PlayerData.cs
Progetto:
cerpintext/HollowKnight.Modding
public float GetFloat(string floatName) { return(ModHooks.GetPlayerFloat(floatName)); }
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