private void LevelSettingsOk_Click(object sender, EventArgs e) { levelSettingsWindow.Close(); var settings = levelSettingsWindow.Settings; levelBox.SelectedLevel.Settings = settings; Database.UpdateLevelSettings(levelBox.SelectedLevel.XmlHash, settings); Mod.ApplyLevelSettings(ref activeMod, settings); }
private void LevelBox_LevelSelected(object sender, CachedLevelData e) { Mod.ApplyLevelSettings(ref activeMod, e.Settings); SetDisplayedLevel(e); }