private static void LoadModJSON(string[] modDirectories)
            {
                foreach (string modName in modDirectories)
                {
                    if (new DirectoryInfo(modName).Name == "Localization")
                    {
                        continue;
                    }
                    Mod m = new Mod(new DirectoryInfo(modName).Name);
                    string jsonFilename = modName + "/modinfo.json";
                    string rawJSON = JSONSystem.JSON.GetRawJSONFromFile(jsonFilename);
                    JSONNode output = JSONSystem.JSON.Parse(rawJSON);

                    JSONArray scripts = output["scripts"].AsArray;
                    foreach (JSONNode node in scripts)
                    {
                        m.AddScript(node);
                    }

                    JSONArray sprites = output["sprites"].AsArray;
                    foreach (JSONNode node in sprites)
                    {
                        m.AddSprite(node);
                    }
                    LoadGameModJSON(output, m);
                    AddMod(m);
                }
            }