Esempio n. 1
0
        private async void MissionLoadingTimer_Tick(object sender, EventArgs e, Player player)
        {
            switch (player.MissionStep)
            {
            case 1:
                player.MissionStep = 2;
                player.DisableCheckpoint();

                player.MissionTextDraw.Text = $"~w~Transporting ~b~{player.MissionCargo.Name}~w~ from {player.FromLocation.Name} to ~r~{player.ToLocation.Name}~w~";

                player.SetCheckpoint(player.ToLocation.Position, 7.0f);
                player.SendClientMessage(Color.GreenYellow, Messages.MissionTruckerDeliverTo, player.MissionCargo.Name, player.ToLocation.Name);
                break;

            case 2:
                BasePlayer.SendClientMessageToAll(Color.White, $"Pilot {{FF00FF}}{player.Name}{{FFFFFF}} succesfully transported {{0000FF}}{player.MissionCargo.Name}");
                BasePlayer.SendClientMessageToAll(Color.White, $"from {{00FF00}}{player.FromLocation.Name}{{FFFFFF}} to {{00FF00}}{player.ToLocation.Name}{{FFFFFF}}.");

                var payment = MissionsController.CalculatePayment(player.FromLocation, player.ToLocation, player.MissionCargo);
                await player.RewardAsync(payment);

                player.SendClientMessage(Color.GreenYellow, $"You finished the mission and earned ${payment}.");

                var playerAccount = player.Account;
                playerAccount.PilotJobs++;
                await AccountRepository.UpdateAsync(playerAccount);

                EndMission(player);
                break;
            }

            player.ToggleControllable(true);
            player.Vehicle.Engine = true;
        }
Esempio n. 2
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        public static async Task CancelConvoyAsync(MissionConvoy convoy)
        {
            foreach (var member in convoy.Members)
            {
                member.Convoy     = null;
                member.IsInConvoy = false;

                convoy.MemberText.Hide(member);
                convoy.LeaderText.Hide(member);

                await MissionsController.ClassEndMissionAsync(member);

                member.SendClientMessage(Color.White, "{FF0000}The leader cancelled the convoy.");
            }

            convoy.MissionCargo       = null;
            convoy.FromLocation       = null;
            convoy.ToLocation         = null;
            convoy.Status             = ConvoyStatus.Empty;
            convoy.MissionStep        = 0;
            convoy.ConvoyTrailerModel = 0;
            convoy.IsLeaderInformed   = false;
            convoy.Members.Clear();
            convoy.Timer.Dispose();
        }
        public void GetResponderEmails_EmptyRoster()
        {
            var responders = new InMemoryDbSet <MissionRoster>();

            var dataMock = new Mock <IKcsarContext>();

            dataMock.SetupGet(f => f.MissionRosters).Returns(responders);

            var controller = new MissionsController(dataMock.Object, new AlwaysYesAuth(), new ConsoleLogger());

            var result = controller.GetResponderEmails(Guid.NewGuid(), null);

            Assert.IsEmpty(result);
        }
Esempio n. 4
0
    private void Awake()
    {
        missionsController = FindObjectOfType <MissionsController>();
        animator           = GetComponent <Animator>();

        Events.Missions.NewMission     += AddMission;
        Events.Missions.FulfillMission += EliminateMission;

        Events.Level.Start  += OpenPanel;
        Events.Level.Finish += ClosePanel;

        Events.Drain.Start += ShakePanel;
        Events.Drain.Stop  += StopShake;
    }
    public override void OnInspectorGUI()
    {
        MissionsController control = (MissionsController)target;

        if (DrawDefaultInspector())
        {
            //mapGen.generateNavMesh();
        }

        if (GUILayout.Button("Generate"))
        {
            control.ScanForMissions();
        }
    }
Esempio n. 6
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        public static async Task PlayerLeaveConvoyAsync(Player player)
        {
            var convoy = player.Convoy;

            if (convoy == null)
            {
                return;
            }

            if (convoy.Members.Count == 1)
            {
                await CancelConvoyAsync(convoy);

                return;
            }

            player.IsInConvoy = false;
            player.Convoy     = null;

            convoy.MemberText.Hide(player);
            convoy.LeaderText.Hide(player);

            if (!player.MissionTextDraw.IsDisposed)
            {
                player.MissionTextDraw.Text = Messages.NoMissionText;
            }

            if (convoy.Members[0] == player)
            {
                convoy.Members.Remove(player);

                var newLeader = convoy.Members[0];
                convoy.MemberText.Hide(newLeader);
            }
            else
            {
                convoy.Members.Remove(player);
                await MissionsController.ClassEndMissionAsync(player);
            }
        }
Esempio n. 7
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        private static bool SetRandomMission(Player player)
        {
            if (!player.IsDriving())
            {
                return(false);
            }

            switch (player.Vehicle.Model)
            {
            case VehicleModelType.Nevada:
            case VehicleModelType.Shamal:
                player.MissionCargo   = MissionCargo.GetRandomCargo(MissionCargoVehicleType.Plane);
                player.FromLocation   = MissionCargo.GetRandomStartLocation(player.MissionCargo);
                player.ToLocation     = MissionCargo.GetRandomEndLocation(player.MissionCargo);
                player.MissionVehicle = (Vehicle)player.Vehicle;

                while (!MissionsController.CheckDistanceBetweenLocations(player.ToLocation, player.FromLocation, 1000.0f))
                {
                    player.ToLocation = MissionCargo.GetRandomEndLocation(player.MissionCargo);
                }

                return(true);

            case VehicleModelType.Maverick:
            case VehicleModelType.Cargobob:
                player.MissionCargo   = MissionCargo.GetRandomCargo(MissionCargoVehicleType.Helicopter);
                player.FromLocation   = MissionCargo.GetRandomStartLocation(player.MissionCargo);
                player.ToLocation     = MissionCargo.GetRandomEndLocation(player.MissionCargo);
                player.MissionVehicle = (Vehicle)player.Vehicle;

                while (!MissionsController.CheckDistanceBetweenLocations(player.ToLocation, player.FromLocation, 1000.0f))
                {
                    player.ToLocation = MissionCargo.GetRandomEndLocation(player.MissionCargo);
                }

                return(true);
            }

            return(false);
        }
        private async void MafiaMissionLoadingTimer_Tick(object sender, EventArgs e, Player player)
        {
            switch (player.MissionStep)
            {
            case 1:
                player.MissionStep = 2;
                player.DisableCheckpoint();

                player.MissionTextDraw.Text = $"~w~Hauling ~b~{player.MissionCargo.Name}~w~ from {player.FromLocation.Name} to ~r~{player.ToLocation.Name}~w~";

                player.SetCheckpoint(player.ToLocation.Position, 7.0f);
                await player.SetWantedLevelAsync(player.Account.Wanted + 4);

                PoliceController.SendMessage(Color.GreenYellow, $"Mafia {{FFFF00}}{player.Name}{{00FF00}} is transporting illegal goods, pursue and fine him.");

                player.SendClientMessage(Color.GreenYellow, $"Deliver the {player.MissionCargo.Name} to {player.ToLocation.Name}.");
                break;

            case 2:
                BasePlayer.SendClientMessageToAll(Color.White, $"Mafia {{FF00FF}}{player.Name}{{FFFFFF}} succesfully transported {{0000FF}}{player.MissionCargo.Name}");
                BasePlayer.SendClientMessageToAll(Color.White, $"from {{00FF00}}{player.FromLocation.Name}{{FFFFFF}} to {{00FF00}}{player.ToLocation.Name}.");

                var payment = MissionsController.CalculatePayment(player.FromLocation, player.ToLocation, player.MissionCargo);
                await player.RewardAsync(payment, 2);

                player.SendClientMessage(Color.GreenYellow, $"You finished the mission and earned ${payment}.");

                var playerAccount = player.Account;
                playerAccount.MafiaJobs++;
                await new PlayerAccountRepository(ConnectionFactory.GetConnection).UpdateAsync(playerAccount);

                await EndMissionAsync(player);

                break;
            }

            player.ToggleControllable(true);
        }
Esempio n. 9
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        public static async Task JailPlayerAsync(Player finedPlayer, int jailSeconds)
        {
            var finedPlayerAccount = finedPlayer.Account;

            finedPlayer.RemoveFromVehicle();
            finedPlayer.VirtualWorld = Configuration.Instance.JailWorld;
            finedPlayer.Interior     = 10;
            finedPlayer.Position     = new Vector3(220.0, 110.0, 999.1);

            finedPlayerAccount.Jailed = jailSeconds;
            await AccountRepository.UpdateAsync(finedPlayerAccount);

            finedPlayer.JailingTimer?.Dispose();
            finedPlayer.JailingTimer       = new Timer(TimeSpan.FromSeconds(1), true);
            finedPlayer.JailingTimer.Tick += (sender, e) => JailingTimer_Tick(sender, e, finedPlayer);

            if (finedPlayer.IsDoingMission)
            {
                await MissionsController.ClassEndMissionAsync(finedPlayer);

                finedPlayer.GameText($"~w~You ~r~failed~w~ your mission. You lost ~y~${Configuration.Instance.FailedMissionPrice}~w~ to cover expenses.", 5000, 4);
                await finedPlayer.RewardAsync(-Configuration.Instance.FailedMissionPrice);
            }
        }
Esempio n. 10
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        private async void TruckerLoadUnload_Tick(object sender, EventArgs e, Player player)
        {
            if (player.IsInConvoy)
            {
                if (player.MissionStep == 1)
                {
                    player.MissionStep          = 2;
                    player.MissionTextDraw.Text = Messages.MissionConvoyWaitingMembersToLoadCargo;
                }

                if (player.MissionStep == 3)
                {
                    player.MissionStep          = 4;
                    player.MissionTextDraw.Text = Messages.MissionConvoyWaitingMembersToUnLoadCargo;
                }

                player.DisableCheckpoint();
                player.ToggleControllable(true);

                return;
            }

            switch (player.MissionStep)
            {
            case 1:
                player.MissionStep = 2;
                player.DisableCheckpoint();

                await SetRandomOverloadAsync(player);

                var routeText = string.Format(Messages.MissionTruckerHaulingToDeliverCargo,
                                              player.MissionCargo.Name, player.FromLocation.Name, player.ToLocation.Name);

                if (player.IsOverloaded)
                {
                    _ = string.Concat(routeText, "~r~(OL)~w~");

                    player.SendClientMessage(Messages.MissionTruckerOverloaded);
                }

                if (player.MissionCargo.IsWantedByMafia)
                {
                    _ = string.Concat(routeText, "~r~(ML)~w~");
                    player.GameText(Messages.MissionTruckerMafiaInterested, 5000, 4);
                    player.IsMafiaLoaded = true;

                    if (player.MissionTrailer == null)
                    {
                        player.MissionVehicle.IsWantedByMafia = true;
                    }
                    else
                    {
                        player.MissionTrailer.IsWantedByMafia = true;
                    }
                }

                player.MissionTextDraw.Text = routeText;
                player.SetCheckpoint(player.ToLocation.Position, 7.0f);
                player.ToggleControllable(true);
                player.SendClientMessage(Messages.MissionTruckerDeliverTo, player.MissionCargo.Name,
                                         player.ToLocation.Name);
                break;

            case 2:
                BasePlayer.SendClientMessageToAll(Messages.MissionTruckerCompleted, player.Name,
                                                  player.MissionCargo.Name);
                BasePlayer.SendClientMessageToAll(Messages.MissionTruckerCompletedInfo, player.FromLocation.Name,
                                                  player.ToLocation.Name);

                var payment = MissionsController.CalculatePayment(player.FromLocation, player.ToLocation, player.MissionCargo);

                if (!BonusMission.IsMissionFinished &&
                    BonusMission.RandomCargo == player.MissionCargo &&
                    BonusMission.RandomFromLocation == player.FromLocation &&
                    BonusMission.RandomToLocation == player.ToLocation)
                {
                    payment *= 2;
                    BonusMission.IsMissionFinished = true;
                    BasePlayer.SendClientMessageToAll(
                        $"{{00BBFF}}Player {{FFBB00}}{player.Name}{{00BBFF}} has finished the bonus mission.");
                }

                await player.RewardAsync(payment);

                player.SendClientMessage(Messages.MissionReward, payment);

                if (player.IsOverloaded)
                {
                    var bonus = payment * 25 / 100;
                    await player.RewardAsync(bonus);

                    player.SendClientMessage(Messages.MissionTruckerBonusOverload, bonus);
                }

                if (player.IsMafiaLoaded)
                {
                    var bonus = payment * 50 / 100;
                    await player.RewardAsync(bonus);

                    player.SendClientMessage(Messages.MissionTruckerBonusMafia, bonus);
                }

                if (player.MissionVehicle.IsOwned)
                {
                    var bonus = payment * 10 / 100;
                    await player.RewardAsync(bonus);

                    player.SendClientMessage(Messages.MissionTruckerBonusOwnedVehicle, bonus);
                }

                await player.RewardAsync(0, MissionsController.GetDistance(player.FromLocation, player.ToLocation) > 3000.0f? 2 : 1);

                var account = player.Account;
                account.TruckerJobs++;

                await AccountRepository.UpdateAsync(account);

                await EndMissionAsync(player);

                player.ToggleControllable(true);
                break;
            }
        }
Esempio n. 11
0
    //rivate List<SpellSlot>

    // Use this for initialization
    void Start()
    {
        sceneManager = GameObject.FindGameObjectWithTag("SceneManager")
                       .GetComponent <FortressSceneManager>();

        missionController = SharedSceneController.Instance.missionController;

        sceneManager.chaos.Subscribe(x =>
        {
            // StartCoroutine("UpdateChaosText", x);
            var num        = Math.Round(x).ToString("0.");
            chaosText.text = (num == "0" ? "Zero" : num) + "%";
            chaosEffect.Stop(false, ParticleSystemStopBehavior.StopEmitting);
            chaosEffect.Play();
        });


        playerCharacter.spellCaster.currentMana.Subscribe(x =>
        {
            playerManaBar.fillAmount = x / playerCharacter.spellCaster.maxMana.Value;
        });

        playerCharacter.spellCaster.selectedSpell.Subscribe(x =>
        {
            castSpellText.text = x?.spellName ?? "";
            switch (x?.spellTarget)
            {
            case SpellTarget.MISSILE:
                spellMouseUI.SetActive(true);
                break;

            default:
                spellMouseUI.SetActive(false);
                break;
            }
        });


        playerCharacter.showCurrentMissionElement.Subscribe(x =>
        {
            currentMissionElement.SetActive(x);
        });



        SharedSceneController.Instance.missionController.selectedMission.Subscribe(x =>
        {
            currentMissionName.text        = x?.missionName ?? "No mission selected";
            currentMissionDescription.text = x?.desc ?? $"Open the fortress menu to select your next mission.";

            missionDoneElement.SetActive(false);

            missionDone?.Dispose();
            missionDone = x?.done.Subscribe(done =>
            {
                missionDoneElement.SetActive(done);
                if (done)
                {
                    currentMissionName.text        = x?.missionName + " DONE";
                    currentMissionDescription.text = "";
                }
            });
        });

        playerCharacter.showMinimap.Subscribe(x =>
        {
            minimapElement.gameObject.SetActive(x);
        });

        RefreshSpells();
    }
Esempio n. 12
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        public static async void ConvoyTimer_Tick(object sender, EventArgs e, MissionConvoy convoy)
        {
            convoy.UpdateTextDraw();

            var leader = convoy.Members[0];

            switch (convoy.MissionStep)
            {
            case 0:
                var isSameTrailer = true;

                if (leader.IsDoingMission)
                {
                    convoy.MissionCargo       = leader.MissionCargo;
                    convoy.FromLocation       = leader.FromLocation;
                    convoy.ToLocation         = leader.ToLocation;
                    convoy.ConvoyTrailerModel = leader.Vehicle?.Trailer?.Model ?? 0;

                    if (convoy.ConvoyTrailerModel != 0)
                    {
                        foreach (var member in convoy.Members)
                        {
                            if (member == leader)
                            {
                                continue;
                            }

                            if (member.Vehicle?.Trailer?.Model == convoy.ConvoyTrailerModel)
                            {
                                continue;
                            }

                            switch (convoy.ConvoyTrailerModel)
                            {
                            case VehicleModelType.ArticleTrailer:
                            case VehicleModelType.ArticleTrailer3:
                                member.MissionTextDraw.Text = Messages.MissionConvoyCargoTrailerNeeded;
                                break;

                            case VehicleModelType.ArticleTrailer2:
                                member.MissionTextDraw.Text = Messages.MissionConvoyOreTrailerNeeded;
                                break;

                            case VehicleModelType.PetrolTrailer:
                                member.MissionTextDraw.Text = Messages.MissionConvoyFluidsTrailerNeeded;
                                break;
                            }

                            isSameTrailer = false;
                        }
                    }
                    else
                    {
                        foreach (var member in convoy.Members)
                        {
                            if (member == leader)
                            {
                                continue;
                            }

                            if (member.Vehicle?.Model == VehicleModelType.DFT30 &&
                                member.Vehicle?.Model == VehicleModelType.Flatbed)
                            {
                                continue;
                            }

                            isSameTrailer = false;
                            member.MissionTextDraw.Text = Messages.MissionConvoyNoTrailerVehicleNeeded;
                        }
                    }

                    if (isSameTrailer)
                    {
                        leader.SendClientMessage(Color.GreenYellow, Messages.MissionConvoyReadyToGo);

                        foreach (var member in convoy.Members)
                        {
                            if (member == leader)
                            {
                                continue;
                            }

                            convoy.StartMemberJob(member);
                        }

                        convoy.MissionStep = 1;
                        convoy.Status      = ConvoyStatus.Closed;
                    }
                    else
                    {
                        if (!convoy.IsLeaderInformed)
                        {
                            leader.SendClientMessage(Color.Red, Messages.MissionConvoyCantGo);
                            convoy.IsLeaderInformed = true;
                        }
                    }
                }

                break;

            case 1:
                var areAllMembersLoaded = true;

                foreach (var member in convoy.Members)
                {
                    if (member.MissionStep != 2)
                    {
                        areAllMembersLoaded = false;
                    }
                }

                if (areAllMembersLoaded)
                {
                    leader.SendClientMessage(Color.GreenYellow, Messages.MissionConvoyMembersLoaded);

                    foreach (var member in convoy.Members)
                    {
                        convoy.UpdateMemberJob(member);
                    }

                    convoy.MissionStep = 2;
                }

                break;

            case 2:
                var didAllMembersUnloaded = true;

                foreach (var member in convoy.Members)
                {
                    if (member.MissionStep != 4)
                    {
                        didAllMembersUnloaded = false;
                    }
                }

                if (didAllMembersUnloaded)
                {
                    convoy.MissionStep = 3;
                }
                break;

            case 3:
                var numberOfMembers = convoy.Members.Count;

                var payment = MissionsController.CalculatePayment(convoy.FromLocation, convoy.ToLocation,
                                                                  convoy.MissionCargo);

                if (!BonusMission.IsMissionFinished &&
                    BonusMission.RandomCargo == convoy.MissionCargo &&
                    BonusMission.RandomFromLocation == convoy.FromLocation &&
                    BonusMission.RandomToLocation == convoy.ToLocation)
                {
                    payment *= 2;
                    BonusMission.IsMissionFinished = true;
                    BasePlayer.SendClientMessageToAll(
                        $"{{00BBFF}}Convoy with leader {{FFBB00}}{leader.Name}{{00BBFF}} has finished the bonus mission.");
                }

                var bonus = numberOfMembers * 25 + 100;
                payment = payment * bonus / 100;

                foreach (var member in convoy.Members)
                {
                    await member.RewardAsync(payment, 5);

                    var memberAccount = member.Account;
                    memberAccount.ConvoyJobs++;
                    await AccountRepository.UpdateAsync(memberAccount);

                    await MissionsController.ClassEndMissionAsync(member);

                    member.SendClientMessage(Color.White,
                                             $"{{00FF00}}You finished the convoy and earned ${payment}");

                    if (member != convoy.Members[0])
                    {
                        member.MissionTextDraw.Text = Messages.MissionConvoyWaitingForLeader;
                    }
                }

                convoy.MissionCargo       = null;
                convoy.FromLocation       = null;
                convoy.ToLocation         = null;
                convoy.Status             = ConvoyStatus.Open;
                convoy.MissionStep        = 0;
                convoy.ConvoyTrailerModel = 0;
                convoy.IsLeaderInformed   = false;
                break;
            }
        }
 void Awake()
 {
     instance     = this;
     go           = new List <GameObject>(GameObject.FindGameObjectsWithTag("Robots"));
     enemiesCount = go.Count;
 }