// Use this for initialization void Awake() { cargoObject = GameObject.Find ("NewCrane"); cargoBag = cargoObject.GetComponent<CargoBag>(); missionWinObject = GameObject.Find ("MissionWinUI"); missionWinUI = missionWinObject.GetComponent<MissionWinUI>(); //fields timeObject = GameObject.Find ("Time"); time = timeObject.GetComponent<Text>(); levelObject = GameObject.Find ("Level"); level = levelObject.GetComponent<Text>(); nextObject = GameObject.Find ("Next"); next = nextObject.GetComponent<Text>(); woodObject = GameObject.Find ("Wood"); wood = woodObject.GetComponent<Text> (); ironObject = GameObject.Find ("Iron"); iron = ironObject.GetComponent<Text>(); glassObject = GameObject.Find ("Glass"); glass = glassObject.GetComponent<Text>(); glassLabelObject = GameObject.Find ("GlassLabel"); glassLabel = glassLabelObject.GetComponent<Text>(); cargoImageObject = GameObject.Find ("CargoImage"); cargoImage = cargoImageObject.GetComponent<Image>(); truck = GameObject.Find ("Truck").GetComponent<Truck> (); timeLeft = maxTime; tutorialObject = GameObject.Find ("Tutorial"); level.text = (Application.loadedLevel).ToString(); }
// Use this for initialization void Start() { active = false; init = true; trailer = GameObject.FindWithTag ("Trailer"); // rigid = transform.GetComponent<Rigidbody> (); rigid = trailer.GetComponent<Rigidbody> (); onLevelUIObject = GameObject.Find ("OnLevelUI"); onLevelUI = onLevelUIObject.GetComponent<OnLevelUI>(); missionWinObject = GameObject.Find ("MissionWinUI"); missionWinUI = missionWinObject.GetComponent<MissionWinUI>(); missionLoseObject = GameObject.Find ("MissionLoseUI"); missionLoseUI = missionLoseObject.GetComponent<MissionLoseUI>(); }