Beispiel #1
0
    // Use this for initialization
    void Awake()
    {
        cargoObject = GameObject.Find ("NewCrane");
        cargoBag = cargoObject.GetComponent<CargoBag>();

        missionWinObject = GameObject.Find ("MissionWinUI");
        missionWinUI = missionWinObject.GetComponent<MissionWinUI>();

        //fields
        timeObject = GameObject.Find ("Time");
        time = timeObject.GetComponent<Text>();

        levelObject = GameObject.Find ("Level");
        level = levelObject.GetComponent<Text>();

        nextObject = GameObject.Find ("Next");
        next = nextObject.GetComponent<Text>();

        woodObject = GameObject.Find ("Wood");
        wood = woodObject.GetComponent<Text> ();

        ironObject = GameObject.Find ("Iron");
        iron = ironObject.GetComponent<Text>();

        glassObject = GameObject.Find ("Glass");
        glass = glassObject.GetComponent<Text>();

        glassLabelObject = GameObject.Find ("GlassLabel");
        glassLabel = glassLabelObject.GetComponent<Text>();

        cargoImageObject = GameObject.Find ("CargoImage");
        cargoImage = cargoImageObject.GetComponent<Image>();

        truck = GameObject.Find ("Truck").GetComponent<Truck> ();
        timeLeft = maxTime;

        tutorialObject = GameObject.Find ("Tutorial");

        level.text = (Application.loadedLevel).ToString();
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     active = false;
     init = true;
     trailer = GameObject.FindWithTag ("Trailer");
     //		rigid = transform.GetComponent<Rigidbody> ();
      rigid =  trailer.GetComponent<Rigidbody> ();
     onLevelUIObject = GameObject.Find ("OnLevelUI");
     onLevelUI = onLevelUIObject.GetComponent<OnLevelUI>();
     missionWinObject = GameObject.Find ("MissionWinUI");
     missionWinUI = missionWinObject.GetComponent<MissionWinUI>();
     missionLoseObject = GameObject.Find ("MissionLoseUI");
     missionLoseUI = missionLoseObject.GetComponent<MissionLoseUI>();
 }