private void Start() { pickupMovementPath.duration = pickupPathDuration; numberOfDestroyedBarrels = maximumBarrelsToDestroy; missionTimer = new MissionTimer(); missionTimer.Reset(missionDuration); EnableSniperCanvas(false); }
public void RestartMission() { missionMessageUI.text = ""; // Reset mission timer missionTimer.Reset(missionDuration); // Hide mission panel canvas group missionPanelCG.alpha = 0; // Disabe explosion effect explosionEffect.SetActive(false); numberOfDestroyedBarrels = maximumBarrelsToDestroy; // Enable picku (car object) pickupGameObject.SetActive(true); }