private void Start()
    {
        pickupMovementPath.duration = pickupPathDuration;
        numberOfDestroyedBarrels    = maximumBarrelsToDestroy;



        missionTimer = new MissionTimer();
        missionTimer.Reset(missionDuration);


        EnableSniperCanvas(false);
    }
    public void RestartMission()
    {
        missionMessageUI.text = "";

        // Reset mission timer
        missionTimer.Reset(missionDuration);
        // Hide mission panel canvas group
        missionPanelCG.alpha = 0;
        // Disabe explosion effect
        explosionEffect.SetActive(false);


        numberOfDestroyedBarrels = maximumBarrelsToDestroy;

        // Enable picku (car object)
        pickupGameObject.SetActive(true);
    }